PeskyFly

PeskyFly

Joined Member # 2912009
15 Posts 649 Replies 18,018 Reputation

@Bobucles, "and to navigate through hostile space they'd be the slowest." WRONG. Large ships have larger engines and more fuel, and probably larger and more powerful Bussard ramscoops if you consider that piece of tech to be present. They can attain higher top speeds and go further, even though smaller ships might be able to accelerate and turn faster thanks to their lower mass. "Good luck docking with an enemy ship while it's still shooting at you."

193 Replies 994,513 Views

[quote who="apricotslice" reply="8" id="1900029"]The need for fuel is imo, too limiting. I've always had a problem with space games that had a requirement for refueling. By the time we get to an era with space combat of the likes of most games, the engines will be in existance that do not require fuel of the sort that runs out. I dont know why people keep getting hung up on the fuel issue, which is a now thing. We dont now have the ability to power a ship with a fusion drive, or ma

193 Replies 994,513 Views

As much as I wish otherwise, space fighters won't be of much use. Why? Because, regardless of their thruster area being more in relation to their volume as compared to large ships, their small size allows them to carry much less fuel. Fuel provides acceleration(by providing reaction mass while getting rid of some mass on the ship), fuel provides Delta-V. Of course, you could always say that larger ships require a LOT more fuel to move their MUCH fatter rumps. But those larger ships do

193 Replies 994,513 Views

[quote]instead focus fire on priority targets until the were damaged enough not to qualify as priority targets any more, due to their degraded combat effectiveness. So still focus fire, just a lot of half dead burning ships floating around being useless in the middle of a battle. I think this might be a pretty cool mechanic: if you're attacking a fleet, do you concentrate on completely destroying ships (at the cost of wasting firepower on effectively worthless targets) or concentrate on reducing

27 Replies 18,658 Views

[quote]I wonder if it works at higher difficulty levels.[/quote] I tried the colony-rush swindles on Painful. On higher levels(up to Maso so far), where the AI demands bigger prices, I've so far found it simpler to just do a normal colony rush. The war-invoked invasion-swindle can be done on any difficulty level as long as you can buy the necessary wars and keep them running until invasions begin taking place. This is indeed a form of "buying the galaxy".

11 Replies 6,603 Views

[quote]Do you have any recommendations for using the different sized hulls...[/quote] In GC2: Dread Lords, small/tiny hulls can be quite useful since enemy ships have to mass their entire firepower into one overkill shot, and thus can only shoot one only fighter at a time. Obviously, this leads to larger ships being conveniently overwhelmed by a swarm of all-attack tiny/small hulls. In Dark Avatar and Twilight, it's different. Since each different weapon can now target a differ

6 Replies 5,984 Views

[quote]70 cobalts vs 80 diciples..... try using about 100 diciples vs 75 cobalts[/quote] It would be 70 Cobalts vs. 87 Disciples, based on cost and supply(same result for both). Since we see 7 Cobalts survived here, with one of them probably damaged, it would be a damn close fight if 7 more Disciples were to be in the mix from the start(since they'd be contributing their firepower all the time). This is without any support from capital ships or structures, of course. [

106 Replies 45,151 Views

[quote]use lots of units and fighters[/quote] Neither Fighters or Bombers work against Light Frigates. Fighters are worse than Bombers at it. Despite their name "Light Frigate", they don't actually use Light armor. [quote]Do you think the improvement of the Illuminator in the next patch might even things up?[/quote] Frogboy's words: [quote]- Illuminator: -Hull points increased from 520 to 620. -Shield points increased from 450 to 550. -Attack type ch

106 Replies 45,151 Views

[quote]My response is AFTER your deleted thread.[/quote] Thread? I never created a [I]thread[/I] about Subverters. Yes, there is indeed a thread about Subverters in the Strategy forum, and it's not by me(it's created by Arsonestic). I did make a post about them in this thread in reply to Ganondorf, Reply #65, which I deleted. See, [quote]My original statement was that RA and Subverters counterbalance the crappy aspects of the Vasari game. YOUR counterargument that foll

222 Replies 201,387 Views

[quote]For the love of god can you be more incorrect. You'd think if you have the guts to post 90 times per day you'd bother to check your facts.It's tier SIX, not tier 7. Which means among the HC specials, it's low level and low cost. Let's compare subverter special with other support cruisers like the command cruiser and whatnot. It's not even close. AOE stun? Shield reduction?Vasari has serious problems with other areas of the game, so it's reasonable that subverters

222 Replies 201,387 Views

[quote]I am sure others do this, but here is the kicker. Trade one treaty with the two strongest AI for one of theirs. Since its so 'valuable' they will give all there techs and up to HALF of their planets. But just as important you ask for all of their scout ships, as well as their miner if you can get it. I go to my shipyard and design a small colony ship with only the colony module and life support. Upgradeing a scout to a colony costs about 175. And presto you have a fleet of colony ships al

11 Replies 6,603 Views

[quote]I tried to bribe others to go to war with them, but the other races were allied with the offenders.[/quote] They had already won. Via an effective Diplomacy Victory - which in turn allowed them to get an official technology victory.

7 Replies 6,259 Views

[quote]healthy amount of damage these things counter almost every frigate unit with ease[/quote] Wrong. They can't scratch Light Frigates. If a Defense Vessel has ALL 4 guns firing at different Light Frigates, it would be able to manage a whopping total of 5.55 DPS. Before Shield Mitigation and Regen/Repair are factored in. One gun would only do a pitiful 1.39 DPS. The Light Frigates also get a 35% damage bonus against Flaks, and will just kill them for just about no damage to

118 Replies 145,070 Views

[quote]I've done some more testing that surprised me regarding LRM's VS C.Carriers. First I'm trying to find a conversion factor that works across all units as far as cost effect in battle. I'm assuming the Metal is worth 150 credits per 100 and crystal is worth 175 per 100. So A dicipline is 310. (250cr + 40 Metal = 310) A vasari Assailant = (400cr + 65 Metal (97.5) + 45 Crystal (78.75) = 576.25 A Advent C.Carrier = (450cr + 100metal + 50 crystal) = 687.5

118 Replies 145,070 Views

Deleted double post. The Sins and GalCiv2 forum are both severely spammed with double posts now. The Stardock forum system must have something seriously wrong with it... my first post ended in a "problem loading page", so I hit Refresh and ended up sending the post again.

222 Replies 201,387 Views

[quote]- Siege Frigates: -Build costs decreased by ~15%.[/quote] Won't really help them since they'll still take a huge toll on fleet size. [quote]-Top speed decreased from 800 to 500.[/quote] Wow. Now the 6 carriers(3 caps & 3 cruisers) can actually outrun LR frigates, making Fighter attacks more effective. And the anti-capital deadliness of LRFs goes out the window as well now that we'll have Kols actually being able to simply fly away from Javs at will(without

222 Replies 201,387 Views

[quote]how about create a anti-missle boat who's sole role is to create a shield against missles? That way it can't be used against other ships but will provide enough protection to get those heavy cruiser / light frigates in close[/quote] Bad idea. If you create an anti-missile vessel, that shoots at all missiles flying within it's range, you also have to create an anti-beam vessel that refracts/blunts/nullifies/blocks all beam all beams within it's range to counteract the Advent's che

17 Replies 9,585 Views

It helps your Fighters and Flak hit enemy Fighters/Bombers more often, and helps to counteract -hit% abilities like The Rapture Battlecruiser's Vertigo and the Illuminator Vessel's Deceptive Illusion.

2 Replies 3,018 Views

Super Diplomat? Bribe other races to attack the race which possesses Beyond Mortality, and cut any alliance you may have with them. Selling them junk technology usually buys a war and gets you some money at the same time, although if tech trading is off, 1500-2500 bc should do the trick. You can even join in yourself and help in bringing down the offenders, or you could maintain peaceful relations with them and even bribe them into declaring war on others(esp. Super Organizers/Manipulators).<br/

7 Replies 6,259 Views

[quote]They look cool, attacking yoru enemy out of range sounds cool, but they do a pathetic amount of damage and the resources you spend building them can get you A LOT more firepower in other vessels.[/quote] Nothing damages static defenses and orbital structures like Bombers do. With all orbital buildings both tactical and logistical using VeryHeavy armor, the Phase Stabilizer/Phase Jump Inhibitor/Regeneration Bays/Frigate Factory/Defense Platforms you're using for buying time for an

49 Replies 22,656 Views

[quote]It seems like that one set of engines didn't light up...I hate that glitch.[/quote] It occurs a lot, that glitch. But then, that's not the only graphical glitch this game suffers from a nearly-constant basis. Recently I've noticed random ship graphics appearing at the bottom left corner of the map, irrespective of zoom level, and despite the fact that there is actually no ship over there. [quote]The Ophois is a very impressive vessel constantine, is it based on

307 Replies 860,041 Views

[quote]What about Aeria Drone Hosts? Can't they spread out pretty well?[/quote] They can. But if you're going carrier-heavy, the Stilakus Subverters are not your main problem. Fighters operating from Lasurak Transporters maul Advent Bombers, and Junsurak Sentinels are good too. If the Vasari are wielding Tier 7 Warfare technology, it is inevitable that their Skarovas Enforcers will be armed with Inertial Fields. Once they catch the kiting Drone Hosts, there is no escape. <b

26 Replies 12,372 Views

[quote]Take away gates and what are vas left with? they havr the smallest fleet size worst econ etc..[/quote] No, Advent has the worst economy. The Vasari in fact have the best resource economy. Also, their fleet cap is 16% higher than everyone else's. [quote]1) Vasari's ships are way more expencive then the other factions ships 2) Teching up to RA is hard, you need a bunch of planets for it to effectivly work, and the price for the labs and research is pretty large too<br/

144 Replies 51,054 Views