Tolmekian

Tolmekian

Joined Member # 2890217
9 Posts 642 Replies 1,358 Reputation

Shame on me for not replying earlier. It's great to hear feedback like yours, muilezel666. Hearing about the Thalans getting it from a band of minors sure is nice. My heart is in finishing up v2.0, even if I haven't done a heck of a lot of work lately. It's mostly done, really, except that the evil races need some tweaking for increased competitiveness. That'll take plenty of playtesting, which is the big time-sink of the whole affair.

722 Replies 1,788,112 Views

[quote who="VicTree" reply="79" id="2997698"]Hi Tolmekian, Have you considered a Master of Orion Mod for TotA? [/quote] Yes. Yes I have. I've done some daydreaming and even some outlining of unique MOOII tech trees. Trouble is, I'm terrible at that kind of stuff. Eventually I may play around with it, but I do intend to release a v2.0 of this mod before I move on. I'm slowly getting back into it, and a

722 Replies 1,788,112 Views

Thanks for helping out, MarvinKosh. I guess I'll have to include a RaceConfig.xml in the standalone mod, too. [quote who="wolfhound-22" reply="75" id="2995184"]Also, another question for the modmaker. If I play the Dark Avatar campaign with this mod will the Korath still be able to use their spore ships? Er, probably a stupid question since they wouldn't be super-annihilator. [/quote] Still need verification on this one, but I don&#3

722 Replies 1,788,112 Views

It seems everything has been said for the current session. The only concrete issue I can think of is the Torian trade, though we already have 2 in favor. I suppose research could be an issue, though the council has voted to allow Dr Malar to direct the research program. Do I post a ballot, or take the council's input under advisement?

235 Replies 417,575 Views

[quote who="irrevenant" reply="65" id="2987047"]This is a very awesome mod. I was wondering: Is it possible to separate "Fix the stuff that's broken in ToA" into a separate mod from personal balance changes and improvements? Things like removing Ultimate and unique racial weapons, standardising the weapons costs across types, changing how starbases work etc. probably make for a better game but they also make for a much different game and it would be really nic

722 Replies 1,788,112 Views

[quote who="timfromgoldsgym" reply="63" id="2986013"]Thanks for the reply! Just to doublecheck though, this mod alleviates the the AI problems with the races correct? (As in they were all set to the AI that was not flawed?) Nevermind, I just read on the original post that they were all set to AI 11 which answers my questions. Thanks again[/quote] Yup. You can also set any of the races to AI 8 if you want some variety.

722 Replies 1,788,112 Views

timfromgoldsgym: 1) To install the mod, just download it, unzip it, then cut and paste the folder here: C:\Program Files\Stardock Games\GalCiv2\Twilight\mods. That's all there is to it. Make sense? Ok. Then, when you start the game you need to go to Options . In the middle, under Game Options the first thing will be Use Mods . You need to check the box. Then

722 Replies 1,788,112 Views

It took long enough, but there it is. I actually played it out early-mid July, but didn't get time to post. I'm out of town for the weekend, which is why I just pasted it up to get it done. What next, councilors?

235 Replies 417,575 Views