Shame on me for not replying earlier. It's great to hear feedback like yours, muilezel666. Hearing about the Thalans getting it from a band of minors sure is nice. My heart is in finishing up v2.0, even if I haven't done a heck of a lot of work lately. It's mostly done, really, except that the evil races need some tweaking for increased competitiveness. That'll take plenty of playtesting, which is the big time-sink of the whole affair.
Tolmekian
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA*** Cmdr Mekoides: To address the concern about our position at the UP meeting, we s
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA*** Minister Sune: <img style="float: left;" src="http://img832.imageshack.us/img832/6531/ministersune.jpg" alt=""
I figured a jolt might get people back into things. Gotta try to keep it interesting.
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA*** Cmdr Mekoides: We leave it to the council, then, if we are able to receive your
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA*** <a href="http://img64.images
***INCOMING TRANSMISSION - SECURITY LEVEL ALPHA*** ***FROM: COMMANDER MEKOIDES, EXTERRA COMMAND*** ***TO: INITIATIVE COUNCILORS AND ROYALTY, TOLMEKIA PRIME*** <s
[quote who="VicTree" reply="79" id="2997698"]Hi Tolmekian, Have you considered a Master of Orion Mod for TotA? [/quote] Yes. Yes I have. I've done some daydreaming and even some outlining of unique MOOII tech trees. Trouble is, I'm terrible at that kind of stuff. Eventually I may play around with it, but I do intend to release a v2.0 of this mod before I move on. I'm slowly getting back into it, and a
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA*** Cmdr Mekoides: I don't have a great deal to add before hearing input from th
***RESUME TRANSMISSION - SECURITY LEVEL ALPHA*** Viceroy Gunray: <img style="float: left;" src="http://img228.imageshack.us/img228/9345/nutegunray2sm.jpg" alt=
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA*** Minister Sune: <img style="float: left;" src
Thanks for helping out, MarvinKosh. I guess I'll have to include a RaceConfig.xml in the standalone mod, too. [quote who="wolfhound-22" reply="75" id="2995184"]Also, another question for the modmaker. If I play the Dark Avatar campaign with this mod will the Korath still be able to use their spore ships? Er, probably a stupid question since they wouldn't be super-annihilator. [/quote] Still need verification on this one, but I don
***RESUME TRANSMISSION - SECURITY LEVEL ALPHA*** Viceroy Gunray: <img style="float: left;" src="http://img228.imageshack.us/img228/9345/nutegunray2sm.jpg" alt=
***INCOMING TRANSMISSION - SECURITY LEVEL ALPHA*** ***FROM: COMMANDER MEKOIDES, EXTERRA COMMAND*** ***TO: INITIATIVE COUNCILORS AND ROYALTY, TOLMEKIA PRIME*** <s
It seems everything has been said for the current session. The only concrete issue I can think of is the Torian trade, though we already have 2 in favor. I suppose research could be an issue, though the council has voted to allow Dr Malar to direct the research program. Do I post a ballot, or take the council's input under advisement?
[quote who="irrevenant" reply="65" id="2987047"]This is a very awesome mod. I was wondering: Is it possible to separate "Fix the stuff that's broken in ToA" into a separate mod from personal balance changes and improvements? Things like removing Ultimate and unique racial weapons, standardising the weapons costs across types, changing how starbases work etc. probably make for a better game but they also make for a much different game and it would be really nic
***RESUME TRANSMISSION - SECURITY LEVEL ALPHA*** Cmdr Mekoides: If the council has no further opinion on the material presented,
[quote who="timfromgoldsgym" reply="63" id="2986013"]Thanks for the reply! Just to doublecheck though, this mod alleviates the the AI problems with the races correct? (As in they were all set to the AI that was not flawed?) Nevermind, I just read on the original post that they were all set to AI 11 which answers my questions. Thanks again[/quote] Yup. You can also set any of the races to AI 8 if you want some variety.
timfromgoldsgym: 1) To install the mod, just download it, unzip it, then cut and paste the folder here: C:\Program Files\Stardock Games\GalCiv2\Twilight\mods. That's all there is to it. Make sense? Ok. Then, when you start the game you need to go to Options . In the middle, under Game Options the first thing will be Use Mods . You need to check the box. Then
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA*** Minister Andimus: <img style="float: left;" src="http://img178.imageshack.us/img178/7357/directorandimusxsm.jp
It took long enough, but there it is. I actually played it out early-mid July, but didn't get time to post. I'm out of town for the weekend, which is why I just pasted it up to get it done. What next, councilors?
***RESUME TRANSMISSION - SECURITY LEVEL ALPHA*** Cmdr Mekoides: Alright councilors, let's wrap this up. The past quarte
***RESUME TRANSMISSION - SECURITY LEVEL ALPHA*** Dr. Markus Malar <img style="float: left;" src="http://img832.imageshack.us/img832/3249/drmarkusmalarxsm.jpg"
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA*** Minister Sune: <img style="float: left;" src="http://img832.imageshack.us/img832/6531/ministersune.jpg" alt=""
***RESUME TRANSMISSION - SECURITY LEVEL ALPHA*** Viceroy Gunray: <img style="float: left;" src="http://img228.imageshack.us/img228/9345/nut