Just thought I'd let everyone know of my little weekend project I have. Its called Realmod, a modification I have been developing for the past few months that has been enjoying reasonable success on the World in Conflict modding forums. This modification basically aims to improve the depth of the gameplay featured within Wor
Phazon88
Its more of the same really. I don't think its worth buying.
I have CCleaner, its a great program. Haven't used Defraggler before, what makes it superior to the defragger included in Windows XP by Microsoft?
The hard AI is brutal. I was playing a quick muck-around game against it last night and the amount of ships it managed to produce was astonishing.
I have the Impulse beta installed on my system and apart from the fact it didn't detect my GCII: Dark Avatar install (which is an acknowledged issue that is probably fixed by now) it looks great! Can't wait to see whats in store come May.
Thanks for the warm welcome everyone! I have already put up 2 articles, I hope you enjoy them.
An interesting thought occured to me today. I have noticed that recently, there seems to be a interesting relationship between the system requirements of a game and its sales and success. If we have a brief look at some of the more recent, highly successful games (Team Fortress 2, Call of Duty 4, World of Warcraft, Sins of a Solar Empire and World in Conflict - games I just happen to own) we can see that there is a possible relationship between their success and their system r
That would apply to me too, I'm too lazy to extend my network to my room since I got my new PC so I just used a wireless card. I would hope a game would not need more bandwidth 54Mbps!
I'm waiting for a Battlefield 3 announcement personally. :HOT: Considering Frontlines: Fuel of War has been violating some of the most basic principles of an online FPS title and now essentially has the player-base of a niche title when it should've stolen a large chunk of the Battlefield player-base. While its nice to see DICE trying to bring BF to the consoles once again, the formula doesn't truely work unless its on a PC.
Here are the 7 deadly sins which can be committed by an online PC FPS title. Heed this warning carefully, FPS titles which commit these sins do suffer a painful fate (in the form of a quickly diminishing playerbase). 1. Thou shalt not create a server browser that lacks basic functionalities and features such as a favourites list, or the ability to even stop the browser from refreshing. Explanation: No-one wants a buggy, badly designed server bro
Welcome to the inner mind of a PC gamer! This is my blog which I shall dedicate largely to the thoughts, developments and discoveries I come across as a hard-core PC gamer. You will find I love playing alot of different genres of PC games including first-person shooters, real-time / turn-based / grand strategy, role-playing games and more! I hope you will enjoy reading my blog, I will try and post on it daily as much as the girlfriend, university and gaming sessions will permit. ;)</p
Hehe...backdoor...
1.4 finally lets me enjoy Vasari (because they nailed the particle disappearance bug). Of course I still appreciate the other tweaks made, the updated AI is alot more fun now. Bring on 1.1 and the improved graphics options, I have an uber rig that needs to be pushed. ;)
/signed Technologies are an integral part of the game, I hope they get tweaked come 1.1.
[quote]FYI, it's not clearly noted in the patch notes, but I do believe the particle effects disappearing bug is fixed in 1.04 as well[/quote] As far as I could tell Annatar it is. I played for a full hour with Vasari and I noticed all effects functioning as they should during that time (normally they would've disappeared after half an hour). :)
Thanks for the patch Stardock and Ironclad! Its working great. Seems like the patch finally fixed the particle bug, now I can play as Vasari without having the effects disappear on me after 30mins of play. :D
[quote]-Fix num particles in the user.setting file not actually increasing and added user control over the number of particle simulations since this is another main limiter for those with uber computers who want to push things.[/quote] What does this mean exactly? Ability to display more effects on-screen at any one time? Also, are we still getting the hi-res textures or was that a 1.1 thing? :)
[quote]That's what I did: before the demo was out, I downloaded Sins, played a game and since I enjoyed it, I bought the game.[/quote] Thanks for helping the pirates *sigh*
If you really think you earnt the achievement and want to display it, its as easy as going into C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\ , opening the achievements file with notepad and change your deserved achievement from FALSE to TRUE. :P
Fair enough if you want it as an option. I was glad when they changed it to what it is now - its more logical (and better for the game overall - particularly online) when you are able to research in the two seperate trees at the same time. You still have to pay the costs, its just you get the technology quicker which helps speed the game along.
I have a command card (I ordered the game online, but also got sent the retail box) with mine that came in the retail box. I would scan it for you but my printer with the built-in scanner just doesn't want to work lately.
The minidumps are Nvidia's fault anyway, and they occur over quite a few other games rather just Sins. Hence why I use ATI cards, because their driver releases aren't a steaming pile of rubbish, and I don't have to muck around with beta releases to get my card to just work in the first place.
PaladinSmith you must realise that today's multiplayer systems (particularly with strategy games) are peer-to-peer based. These sorts of systems bring a whole host of advantages over old server-based systems. Its just up to some users to make sure their connections are properly configured (which is important to learn anyway for any real serious internet business you participate in).
This is exciting news indeed. I look forward to seeing what the 3 companies can achieve together.
Buy it online, seriously. You get to play the game 2 hours after purchase (depending on your download speed), and you get the box and everything else in a few weeks after that. I've had the game since it was initially released anywhere, why bother waiting for the retail release when you have to wait longer and pay more just to get the game?