aren't we already testing skirmish mode already?
matthewfarmery
if crystals were readily available, then I don't see a problem with crystals used for mainly research, but by limiting them in some games could slow the rate of research, but metal is too readily available, so scale back metal asteroids a bit, then using metal and money do ship building would be a good idea, and using crystals if the price is high enough would limit the amount of cap ships built, I rather like that indeed,
if the dark objects were clearer, and so are lanes, thenb I wouldn't have a problem with them, but its very difficult to see stuff on a dark background,
that would be good, as I rarely come across them
I think I understand what you mean, travelling from planet to planet then to star to star is slow going, however there will be phase gates in the game, that should speed up travel to certain areas, but I do think that travelling from star to star is very long winded, and should be speeded up a fair bit, but I don't mind the way the game looks at the mo the only thing I do dislike are dark backgrounds, in a couple of games I had dark backgrounds it it was near impossible to see the lanes
I also like the scale as it is, so please don't change that, ship combat isn't bad, the cap ships don't seem to move around much in combat, but its ok, but generally I do agree to some of what he says, not all, as for the high research, not really done much testing of that, the lack of crystals seem to be the main issue, but maybe some of the topics could be tweaked, if there is agreement, but I do like sins, it has a lot going for it, and to be honest with you, I don't mind the lack of 3D comba
not sure harrison ford, is getting along now, personally if this is horrible then they really shouldn't bother, then again Hollywood is running out of film ideas, for crying out loud, EA sold the film rights of the Sims, the most senseless game ever, yet someone is making it into a movie, sorry I don't think much of the way things are going, Hollywood is getting more and more desperate on what films they are going to film about, personally I think I will give this one a miss,
unless you have a hanger bay,
personally I would like to see missiles on a gauss turret, even if that makes the more expensive a bit, shoot missiles at range and switch to gauss when ships come closer, it would I think deal with a few issues that people have been seeing, like planet whizzing, I think having the defence structure as a dual platform would make them more useful
the only problem with that is, whiz by tactics will be over used then, as people will send their fleets striaght to the planet / asteroid knowing that once taken out the system is theirs, but I do think this issue needs to be addressed in a good way mind
or cease to function and open to capture maybe? capturing stuff would be pretty cool, otherwise I have to agree with DeadlyShoe
ah right, I didn't realise that, I need to remember that, still I would love to see arrow keys still, but if not implemented then nevermind
hmm, you could be right, but still it should be made harder for recolonisation, at least cost the attacking player a bit more to setup the infrastructure then the player that originally owned it, could still reflect some damage done to the planet or blockading parts of it, like some of the population still holding out to let the others escape, hence the increase in cost to wipe them out and clean up the planet to make way for the new rulers
whoops sorry, didn't see that link, but still its an interesting read never the less
you may find this interesting wikipedia history and explanation on Cruisers
yeah I get that too sometimes, I think there must be big issues with the database server,
Let me clarify , when I say make it bigger, not by increasing the size of the existing structure, but rather adding on a support bay or maybe some offices =p Where do all the workers live? hmm never thought of that, yup make it a bit bigger but not too much, yeah add a support structure onto it, doesn't have to be too big, but big enough to be realistic
Yeah, a ebil cheater AI would rock. I want this Easy (ai at a disadvantage) Medium (no ai dis/advantage) Hard (ai has small advantage, 10% resource or so) Harder (ai has a big advantage, 30% resource or so) OMFG this AI cheats. (ai starts with two planets, huge resource bonus of 50% and is rarely attacked by pirates) that sounds good to me
Anyone else notice the the banner at the bottom (the city) loads at the top of the page before moving to the bottom, or is that just me? not really noticed that, but sometimes the forum does take ages to process a new topic or reply, but accessing the forum first time seems to be ok for me, but I think I see what you mean, it does jump when posting a reply, and the screen refreshes
some of your points have been raised already, but as for travelling between stars is very slow, and quite annoying, while I like the ideal of having stars, there really needs to be a faster way to get there, maybe something like being able to found or create jump gates?
yeah get this too a lot, the AI needs to adept and says stuff in a better manner depending on the current and changing situation, it would make the AI a lot better
a really nice feature that should be added to this game is a way to go through a fleet of ships without losing control of the fleet, yes clicking on a ship then selecting the group number again is one way, but would be nice if you go through all your ships and able to use their abilities or upgrading them or assigning a new fighter / bomber squadron, personally I would find this useful, to accomplish this, arrows should be put in beside the ship portrait, (in the UI) could be really useful for
I like what the AI says, but would be nice if the text was moved near the bottom of the screen for easier viewing, and not sure, but is there anyway to bring up a log on what the AI has said? as sometimes the texts appears then disappears and I don't always read it in time, and sometimes its a bit hard to read it depending on the colour of the that they use, (player colour)
would be useful
I don't think they should have guns either, they are support and should remain so