is there any particular reason you removed the shattered world? just wondering - if it's hurting the game we need to remove it from 7ds.
Duke Skymocker
Eville, please disregard my post earlier in this thread.
hey guys yes dan has atlantians in the mod (i'm a member of www.sri-corp.com aka 7deadlysins by danman). I honestly just noticed this thread and have not read up, but I am a stargate fan and think dan would be more than open to the possibility of adding the "Ancients" to the game... just a thought, feel free to e-mail me at mtathan@gmail.com if you'd like to kick the idea around any.
eville, i recently e-mailed you regarding 7 deadly sins by danman... at your earliest convenience i would greatly appreciate your response. Thanks, Matt
sorry the new map program is a step back, annatar did your mom forget to tell you that "if you don't have anything nice to say, don't say anything at all."?
If you want to play 7 deadly sins with some more content head on over to http://www.stealthblade.net/7Sins/forum/index.php and check out the mod. It adds several races and a great deal of content and there's a lot of cooperation between the modders of the individual mods being incorporated. This is all based around DANMA
If you want to play 7 deadly sins with some more content head on over to http://www.stealthblade.net/7Sins/forum/index.php and check out the mod. It adds several races and a great deal of content and there's a lot of cooperation between the modders of the individual mods being incorporated. This is all based around DANMAN's 7 Deadly Sins mod.
If you want to play 7 deadly sins with some more content head on over to http://www.stealthblade.net/7Sins/forum/index.php and check out the mod. Adds several races and there's a great deal of cooperation between the modders of the individual mods being incorporated. This is all based around DANMAN's 7 Deadly Sins mod. We're always looking for more p
If you want to play 7 deadly sins with some more content head on over to http://www.stealthblade.net/7Sins/forum/index.php and check out the mod. Adds several races and there's a great deal of cooperation between the modders of the individual mods being incorporated. This is all based around DANMAN's 7 Deadly Sins mod. We're always looking for more players to join in on the fun! and fair warning modding tools
hey my roommate and i play your "C" mod regularly. I'd love to get in on the fun with the "D" version, so please sign me up on the whole beta thingy. regards, me
I was in the first several beta testers of Homeworld 2's Warlords mod under "HitokiriHa". believe me this mod is well worth any wait. keep up the great work, Eville!
i miss functional mods :( will the modding utilities of SoaSE be updated to 1.1 also with the final 1.1 patch?
"I reject your reality and substitute my own."
i think they should keep the artifact alerts, but make it more expensive to excavate/search for it on your planet after you become aware of it's presence. Maybe even make some planets have an artifact built in, and on others give players a random chance to find one by searching via the planet upgrade. food for thought.
the game locks up when i try to load any variation of the UZZI / 7 deadly sins mods. :(
I'd like 2 keyboard shortcuts. --select all bombers in system --select all fighters in system please? launching all of either fighters or bombers while docking the other, hot-keying them, and then doing the reverse becomes tedious once you start moving your forces around.