Craig Fraser
Hi Space Voyager. We are currently working on a system that will help you do that very easily
You can't just run away either, retreating entails rectal bleeding when you jump into an enemy fleet. We have several solutions in the works for this.
Great ideas. We have a new system in place that should make these action much more intuitive.
Small games suck We listen to everything our forum posters say. There is no need for outwardly offensive titles and exaggerations to get our attention. There are new people to the forums everyday. Even with the smiley, what impression d
Thanks for the great feedback on the Cruisers! Ok, who did their homework with the Selection-based empire tree? If you played a full game with this on, we could really use your feeback Thanks...
Haha, sweet! Tks for sharing.
Hey Guys, Could you please make a point of researching and testing the follow ships in your next game: Hoshiko Robotics Cruiser and Cielo Command Cruiser We are also interested in your feedback on the selection based empire window. You can turn this on in options > User Interface If you can, it would helpful to use this for a full game and let us know what you think. Thanks <IMG src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" align=absM
Thanks guys, its posts like these that make us want to go the extra mile
Random planets? A few times i've gotten one planet that was suppose to be actually be ice be arid, and one arid planet actually be ice. Has anyone else encounted this? sometimes the colony ship gets stuck at a planet its trying to colonize but thinks the planet is hostile. Is it possible that it was an arctic or volcanic planet and you didn't have the research to colonize these?
Lots of people in there playing now
It is possible these were insurgents? or a pirate base in another solar system?
Launch party at Osiris's place!
Hi Lharrs, Thanks for the comprehensive post I don't have answers for everything, but here is a start: Again, while not neccassary, a Fleet warp option would be nice. To me, it just doesn't seem tactically sound for my ships to warp in piece meal especially since all my heavily armored capitol ships are slower to warp then my smaller ships. B
when we get the two other races in performance is sure to take a dive. That is not necessarily true There are a lot of optimizations that have yet to take place.
no problemo.
Great idea Antibody. We'll add to the wish list.
Here is how you do it C:\Documents and Settings\user\Application Data\Ironclad Games\Sins of a Solar Empire\Setting FULLSCREENWIDTH 1024 FULLSCREENHEIGHT 768 WINDOWEDWIDTH 1024 WINDOWEDHEIGHT 768
Wow...that was awesome. Hahah...thought you had it wrapped up Multi. Mike and Beracus pull that out at the end...Man Mike riding the pirate wave for the first blow...then Multi pulling the bribe out...god .....the scuttle bickering...the backstabbing at the end..Beracus's desperate plee for peace...truly epic. Thanks for sharing!
It was a major boredom nightmare Sci-Fi Keep it that way, thats what made Star Wars , Star Trek and all those space movies cool because the developers did not make a movie based on known physics and limitations. Very true - We wouldn't hear all those cool lasers and see all those explosions in space!
I dont know if this is even a bug (and it probably has been reported by now) but when there is debris (little chunks of rock) in a GW they all clump to one side, regardless of if it is a planet, an asteroid, a belt etc. just seems odd compared to the old (better) system where asteroids and planets would have the debris scattered throughout the GW, rather than off to one side. There are all different types of asteroid deposits, including the one you d
I noticed a camera bug. It seems that icons are always drawn in front of 3d models, even when they are behind in game. You are right Netriak, however this one is intential. The icons are rendered later so the player can easily select any unit - Think semi-transparent units behind buildings in other RTS games.
That is a bug. Tradeships are not supposed to travel through enemy territory.
Also I take it the option of being able to make custom maps like in beta 2 will return in full release? Yes, we temporarily took this out to isolate testing on the scenarios.