I dislike the auto-explore routine, but it's better than having to explore manually. It's much much slower, but also much less effort. Naturally you should explore manually if you're in a hurry to find something.
DreadArchon
No, it's correct. That number represents the percentage of influence that other cultures exert on the planet. So if the number in parentheses on an enemy planet in your bubble is 3.27 percent, you have 327% as much inlfuence on that planet as its owners do. When the number is 4, it means 400%, so the planet may begin to think about defecting.
I think we need some sort of progression system in place. The AI should judge based on the passing of time, not just what you have currently. So if you go from 0 military to 140 in two turns (I've done it), the AI should be more worried than if you went from 0 to 140 in five years. More importantly, the AI ought to be able to judge how well you're doing during a military campaign. If the AI has 5 times your military rating at the start of a war but they lose half of their military an
I just pick an arbitrary naming scheme and stick with it for the duration of that game. This applies to both ships and fleets, with all ships in a fleet having the same name but a Roman numeral after it. For example, I've done bees (ships Hornet I, Hornet II, Hornet III, Hornet IV, Hornet V going into a fleet named Hornet Swarm; ships Wasp I to Wasp V in Wasp Swarm; etc.). I've done birds (Hawk I to Hawk V in Hawk Fleet, Eagle I to Eagle V in Eagle Fleet, etc.). I've done elements (Fire I to
Hmmm... I like the idea, modified by the influence thing. I don't see why it should cost more, though. Look, simple: If a planet is in your influence bubble, you can park ships there as normal, regardless of whether the planet is inhabited. Ships can't colonize planets with ships from another civ in orbit. It might also be a good idea to make it possible to clear other ships out of orbit (by blowing them up) without starting a war, though.
Ships repair much faster while in orbit, as mentioned. These repairs occur in fixed increments, however. For example, I recently had a game where my ships in orbit got 6 points back per turn. In the event that they had, for example, 120/122 health, they got 126/122 the next turn (at which point they stopped, obviously).
My experience, which is heavily validated at Painful difficulty but not so much at Suicidal, is that if I have any military at all (and am not simply churning out crap ships in a desperate attempt to survive a sudden war), I win. It's over. Kaythanksbye. I've had a couple of close calls, but I've never lost a single planet once I start producing warships. The AI simply doesn't fight smart enough. The worst that ever happened to me was one time when the Arceans (at Painful) wiped out
You can probably find it in the XML files, though I don't know where and that wouldn't be very convenient. *shrug*
Edit: Erm, I don't see a "Delete Post" button. Meh, oh well. Also, while I'm thinking about it: Good also gets sucktastic "bonuses." There's no reason for that either.
"Good" doesn't mean "stupid" in real life, but it does in GC2. As it sometimes takes things to the point of needlessly making things worse for people, I actually consider Neutral to be the "Good" alignment and Good to be the "Neutral" alignment. For example, take this event: You find super-good resources in a cavern full of pools with instant-death lava. What do you do? "Good:" Cause hardship on the planet by preventing resource gathering to keep people safe. "Neutr
One ship having the power to bomb a planet would not be a good addition to this game. Agreed. I was thinking more like 20 Large, though of course that's to raze the land, and boil the oceans, and strip the atmosphere. One ship could barely pester, and oribtal defenses should be able to take it out. <TABLE cellpadding=8 width="95%" align=ce
Races are highly imbalanced, *supposedly* intentionally. I haven't seen any evidence that it's intentional, but that balancing it would be horribly easy (there's already an established point system) would lend some evidence to such an assertion. For reference, here are the racial bonuses. I'm doing this from memory and I haven't played the game in a month, so apologies in advance if I'm wrong on a couple. I've left out Logistics on most of the races, since I've never seen any effect
A lost one once on my first game at Suicidal. It surprised me since I had 65% popularity (and I never, ever went below 50%). I wonder if the difficulty level modifies the election results?
I suggest renaming them "AAA Gift," as this puts them at the top of the list. (Wait, do numbers go higher in the list than letters? Maybe "000 Gift" would work, those being zeros rather than o's.)
Ever tried researching the entire soldiering tree in about a year? Believe me, IT HAPPENS. I have 153 Soldiering in my current game (+30 from ability bonus, +15 from political bonus, +25 from Tir-Quan, +3 from anomalies, +the entire tech tree). Further, I am Neutral and get a soldiering bonus against Good and Evil. When invading my weakest ene
This has been done before (MoO) and was cheesed the hell out of. Totally irrelevant. There's no reason to make GC2 bombardment exactly like MoO bombardment, or even really similar. My preference would be for each planetary improvement to have the ability to fight like a ship (attack, defense, HP, fleet algorithms), but have very large attack, defense, a
They have planet lights? Cool! I might have to zoom in from icon view to see that next game!
I've never seen Gundam, per se, but I would like it if some mecha-looking bits were made standard in the game sometime soon.
This is about the fact that people will rush the bombardment, and then just blow up everything. No, no it's not. This is about the fact that you (and, sadly, the developers) think that's a problem. It would be entirely feasible to balance the game such that such an action would be a valid tactic, and from a realism perspective it should be anyway.
I get this too, my solution was to install the game while in Safe Mode. This works for many, and worked for me, but it has failed at least one person.
90% of the time I attack planet #1 in said System, and if there are 3-4 ships, I get to attack them one at a time. WTF? A flaw like this is really inexcusable IMHO. ... Huh? Having to attack individual ships seriously kills off the momentum of an invasion. I INTENTIONALLY leave my ships out of fleet until such time as I can muster a counter-a
I don't think it would be difficult to implement. It would involve some UI changes to the game setup for selecting the starting level, maximum level, and how many turns between increments. As for Metaverse scoring, the game's average difficulty level could be used. Yay for bumps of great topics! Let's see, something to say... Something t
Something keeps going when you hit the -500 mark. I don't actually remeber what it is (been a while since I let myself go into debt), but it's either focused production or bonus production, if I remember correctly, which I might not. Anyway, there's definitely something that keeps going when you hit the -500 mark.
DreadArchon the Altarians do get luck and creativity +30, luck hasn't done anything good yet but creativity can get you the ability to research lasers 1,2,3 or more in the time it takes to research just lasers. Usually it works with low level weapons and defenses. Luck gets you a better spread of random events (more good ones, less bad ones). I
They do get bonuses, just not obvious ones, have'nt u noticed how powerful the Arceans r once they get going? They get the usual ten points of abilities, as well as a political party. They're the most powerful race in my games, but that's their playstyle and abilities. They don't get racial bonuses. They have Logistics +7 and that's it. As nobody