BarxBaron

BarxBaron

Joined Member # 2470443
0 Posts 54 Replies 99 Reputation

I would love to have a "faster" option for larger games with people willing to play it. For 2on2 and 1on1 the FAST seems plenty fast enuff (i like my opponents 1 or 2 planets away :) ) but for larger games having a "faster" option would be great. If you don't want to use it don't join the game.....that simple and no one gets hurt.

243 Replies 291,481 Views

The one Vas Cap-ship (the one that can colonize & in the lore is also a ship for housing alot of their ever-fleeing population; sorry I forgot the name :D) is often what I use for cap hunting. It has a armor debuff that lets you make mince-meat out of your target. I am uncertain of the armour dmg reduction formula but it must be impotant due to the large difference I see when force-firing on a armour debuffed cap.

57 Replies 32,911 Views

I'm loving the 'Domination' (control a adjustable % of planets) and 'Critcal Planet' victory ideas! A 'control all artifacts' vic cond would be cool too. The more vic conditions the greater replayability IMO. My only suggestion is that if a 'Domination' style victory condition is implemented that as you adjust the percentage "bar" it states the *actual # of planets needed on the game screen as well as the game-join screen in multiplayer. (I.E. adjust to 50% on a 16 planet

40 Replies 37,281 Views

I knew something was making me feel the game was a bit shallow and the OP finally made me realize what it was. Theres too much "float right past ya See you later!" going on in this game and it quite ruins the mood. [quote]If it is so effective then why should it be changed? Sounds to me that the AI is doing a good job of keeping you off balance with a smaller fleet than yours. The way to force an engadgement is to ATTACK. Attack something that they will be forced to defend. And if

55 Replies 29,691 Views