If that also works for the player, it could be a bit of nasty fun to have huge hulls for armed and armored U.S.S. Wal-Mart class combat freighters, and put them on Auto-Attack as they travel their trade route. heh.
shiva7663
I like the idea of the game mechanic of mobile Military starbases standing in for carriers. The Military starbase already has existing ways to make tiny and small ships more effective with offensive, defensive and speed buffs. In the simplest case, you could have a mobile Military starbase and every unit stacked with it move (slowly) as a fleet. A second tier option would be to add a hangar module to the starbase which, based on the quality of your logistics tech, could "hide" a number
v1.31 The build time is wrong when first placing an improvement on the production queue. You have to toggle one of the three focus buttons to get it to display an accurate number of weeks on the production queue. This happens both when there is no initial focus set and when there is a focus set.
v1.31, espionage report errors: For example, we now know that Mars has an Influence value of 7ip, brings in 6bc/week, and is currently building a '' class ship.. When there is nothing between the two single quotes, does that mean that no ship is being built at the spied upon location at all? If so, the wording should be changed to clarify that. Also, there are two peri
I suppose that would be true if it weren't for the fact that you are wrong. I like both Trek and B5, but I don't want Stardock to be hurt by litigation that could be prevented, even if the risk is low. I am satisfied by Kryo's response, and I've had my say.
Word on the Street bugs (v1.31), custom race.
As for not being able to trade starbases fairly with other civs, how about the alternative of allowing influence to flip starbases in addition to planets?
It's kind of hard to predict what Paramount will do. Every once in a while, they go on a "cease and desist" binge against fansites (probably whenever they hire a new attorney who wants to "make his bones" in the company). You're probably ok until the next eruption of legal paperwork from them. Star Trek Fan-ning the Flames
I think the mods can only be sued if they are bieng sold for profit, the game is, but the mods are totally free. That's one of the oldest misconceptions about intellectual property rights. If people can get Trek ships for free in a game they already own, why would they buy an authorized Trek game in the same game category? That damages the value of th
People who think that carriers would ruin game balance by bypassing logistics restrictions should be intellectually honest and also petition for the removal of Miniaturization, which does the same thing in a different way. And while they're at it, they can tell the creators of Battlestar Galactica that they're wrong, too.
By the way, why is it that Stardock allows such blatant lifting of the Trek and B5 intellectual properties to be officially advertised on their forums via stickies? Don't they realize that could put them in a hideous legal liability situation should the real owners complain (especially since the Trek property has a noticeable video game presense in the market)?
That's one way to do it. Buying planets doesn't risk the kind of military retaliation that taking one by force does, especially if you are trying to take the wealth path to an Influence victory. And if you're rich enough, you can just buy AI fleets before war is declared, then salvage the combat ships for cash, and convert the troopships into warm bodies for your colonies and use the scouts you buy to explore.
It is still too easy to buy planets off the AIs though For reasons stated above, I have not found that to be the case.
8: build stock markets -- i wouldn't bother building any of the morale specific buildings anymore. Do you like Stock Markets well enough to demolish and replace existing morale buildings with Stock Markets when the tech becomes available?
You know, it would be nice to have the ability to upgrade a ship component in place without removing the old one and adding the new one.
Thank goodness they haven't nerfed buying ships from other civs: when playing under blind exploration conditions, I like to buy a scout or other cheap ship from each of the other civs so that I know in general where their planets are. I don't think the AI is smart enough to follow those scouts back to my territory, although I generally don't play at the more difficult settings.
Under what circumstances will another civ sell you a planet? Whenever I try it, they want more than the entire value of my civilization (techs, trade goods, ships, every single one of my planets, etc.) I can't even trade planets with allies. And, of course, all they'll pay for planets I try to sell is a bucket full of warm spit, even when I have an overwhelming diplomatic advantage.
Lab coat ninjas will always nick the sweetest techs they can find first. Makes sense to me.
Those images look more like concept art than real ingame screenshots.
A fluke is an unexpected stroke of luck.
Something like receiving a Lucky Ranger in an otherwise unmilitarized galaxy can blow your military (and overall, for that matter) rating through the roof.
Plunging all the galaxy into War! I had it happen when one of my allies attacked another civ, and here I was, minding my own business, plodding along in my ivory tower doing research and minting cash. Pesky aliens making too much noise on my front lawn. So I bought as many of the other civs transports and combat ships as I could, just to reduce the intensity of the war.
Colonizing a gas giant just means you get to build cool floating cities in the sky with a society that has abundant access to nifty industrial gases. There, that was simple to rationalize.
Another thing that can help with ship speed is to research the Miniaturization branch, which will give your ships more room to pile on more engines. Some times I build empty hulls with just engines and life support so that they can get to their target area quickly; I then use the Upgrade feature to turn them into functioning ships for whatever task is at hand. It can be costly to do it that way, and empty hulls are vulnerable to enemy action, but I've had decent success with that strate
I've tried two different strategies with political parties so far: pick one that piles on more strength to your best attributes or pick one that compensates for weaknesses in your race's attributes. Hard to say which way is best. Hmmm.