When attacking a unit next to part of a city such that you need to move through the city to reach it, you end up stacked with the target unit rather then attacking it. This can also happen when unloading units from a city. When replacing a caravan for a route that has been destroyed, the caravan rewalks and establishes the route, rather then simply returning to walking the route as a little mini caravan (perhaps there's a hidden interface for making this work correctly). <p
Belizan
A few more... When summoning a new unit, the new unit does not always appear in the stack's lists of icons. Reselecting the stack usually fixes this. When selecting a caster (at the start of a turn/just after loading?) you can open his spell book to cast spells and not be able to cast any spells (the cast option does not show up). Reselecting the caster usually fixes this.
Oddly, I have a pretty old system, relatively (E6850 Duo 3Ghz w/ 8G of Ram) and the game runs pretty fast for me (modulo the lock ups of course). Faster then C4/Wild Mana for instance. Another bug. When you are building in one city and click on another city's icon from the left hand screen, you will get a display of the city, but your build options will still be for the first city you were viewing. Other related behaviour is similarly bu
Oh, and I forgot, you can use the "influence" area markers for quest locations to build on resources, should one happen to be in range.
[quote who="Lord_Asmodeous" reply="106" id="2743682"] Quoting fatindian, reply 104 "If you try comparing it to the steaming pile Civ4" I bought and played Civ4 on release. You are really stretching comparing it to Elemental's release. Take off your blinders. I'm not wearing blinders. Civ4 on release was a nightmare. The only thing it really had over EWoM was that it didn't crash -- it did have a pretty horrific memory leak though. A
I am 98% sure that the following bugs have all occurred under 1.06.19. This isn't an exhaustive list, but these are the ones I can remember at the moment. When creating multiple sovereigns without restarting the game, sometimes previously lowered statistics for the previous sovereign are replicated for the new one, but no points are awarded. Often talents behave oddly in this situation as well. Newly created sovereigns do not always appear in the sov
[quote who="Mauxe" reply="37" id="2743343"]Is Dominions 3 a good single player game or do most people play it for the MP? I am getting convinced to give it a try but I would be in it more for SP.[/quote] I've almost exclusively played it single player. You will eventually "learn" the AI though.
I really didn't like Disciples III... Even II was too simplistic for my tastes. Some neat ideas, but overall, played a few times then it languished and I eventually uninstalled it. C4 has a lot of nice mods for it, depending on your taste, but most of them are either dry, or flawed, good for playing for a while* but then they unravel, and you get to wait for the next patch/upgrade/modmod to come out. FFH2, The Three Kingdoms mod and Rhys and Fall are probably the best (Rhys
From what I can see, the modding tools you (the OP) are referring to simply don't exist. I've been playing Elemental pretty heavily since I got it on Monday, and I have a laundry list of things I would change (having done a lot of modding in the past), but I can't. I can't change the core statistics in the game. I can't change the way tactical maps are generated, their size or the distribution of the units within them. I can't really change much of the game's behaviour
No, traveling boots and mounts stack. Different slots.
I've been having a number bugs in Elemental, but the one, ironically, that seems to drive me the most nuts is the traveling boots bug. Some sovereigns I make (with Tracker and Adventurer) can use them, some can't. I've made a score or so now, just trying to figure out what the criterion is, but I haven't quite figured it out. It isn't helped by the fact that making multiple sovereigns without restarting the executable seems to be bugged as well, as sometimes t
Well, I don't know if this is the right thread to post this in, but I ran into several bugs in my attempt to play GalCiv which I found very frustrating. It's not that they make the game unplayable, so much as they make me not want to play the game until they get fixed (because they seem so easy to fix, after all) 8). Which, as an asside, makes the idea of a second patch coming out soon a great one. I'm hoping these bugs get fixed soon, because
Let's see. The ability to cancel an upgrade during the same turn you request it (for instance, in case you click on the wrong ship). The ability to get the upgrade/construct options out of a ship in a stack (if you can do this, I don't know how). The ability to alter how many freebie points each race gets (this may be possible in an ini file already, I don't know, but I couldn't see how to do in the begin game features). The ability to turn the dithering effect