Okay then... the moderator has decided to deny me the CoSH upload in its current shape and content. I understand the fact that "Celebrities or Actors" must NOT be included in anything locally maintained here. I'd even go as far as to say; bring each & all of them directly @ me, the forbidden plagiarizer and thief of copyrighted stuff. Kay, i also can feel their horrible pain when they look at their soooo poor bottom lines; Hollywood as a whole will bank out in the multi-millions of prof
Zyxpsilon
[quote]...TotA already has pretty hi-res planets, if you just replace some, it may look weird compared to the others.[/quote] Yup, i've read a few posts (and the official journals) about this fact. Although, i only own DA (for now), i would have to comply to its features. And unless i get TA also, i probably won't have any of my Mods "versionned" upwards (is that a valid word! ). It looks to me though that the new wa
1) Most stunning & surprising end-scene; Planet of the Apes - Statue of Liberty half-buried on the beach, head-spikes melted following nuclear holocaust (now, obvious) discovered ONLY at the end by Heston and yelling while fist spiking the sand in slow seawater flows; "- Damn you all to hell!". 2) Most puzzling turnaround; Hans Solo returning (right in time!) to slap-nudge Vader out while Skywalker prepares for his famous blind-force-one-lucky-shot-in-a-million at the Empire Space-
I promised something, i normally keep my words, so here it is. (PS; For those who thought the new color-picker suggested in another thread was tooooo complex, check [B]this[/B] out!) Ever since i've started playing GC (1, a few years back, mid 90's - included.), it boggled the heck outa me that the most important aspect of this game was Planetary developments and everything it implicates. A 12x6 grid of boxes is quite simple... what i always wanted is [U]MORE[/U] room to expand
Gimme a Governor/Type for automation of the entire tech-tree so i can concentrate on better things, please. I'm almost sure, somebody might have proposed this before. Let me add to the importance of it, then. I found myself in pretty steady patterns when it comes to "intuitively" select the sequence of research projects. Here's the suggested list of features which would need to be considered before even attempting to devise the code necessary... along with some pro & cons.
Fairly equal in certain areas from what i could try out in the demo of previous SE versions. But what SE-V lacks-ed, it gains in complexity (huge technos tree, navigation a little tedious, interface overclocks anyone's blinking eyes, and so on) when GC2 has very well balanced features; it's deceivingly simple enough to allow a quick learning curve, produces excellent interaction (Again, with such AI algorithms it's highly expected in all aspects of tactical steps), manages player's act
[quote]...yes the planets were made with Luarcell is there other programs tt make better planets ??? [/quote] You may wish to visit both the follwing sites and try out some versions to compare efficiency, but i've found these to be the pinnacle of planets texturing candybar tools; Pro Fantasy's Fractal Terrain -- [link="http://www.profantasy.com/products/ft.asp"]WWW Link[/link] and/or... Slayton's very own powerhouse rendered, Wilbur --
[quote]...So if you are can you help me out thanks.[/quote] Eh- I'd be glad to, but since i will also get my hands dirty in the ship design department myself... i wouldn't count on it, if i were you. In fact, i was just about ready to ask you or anybody else the same question and/or for some "structural" advices, hints on optimal benching, overall estimations, etc. I first planned to realize a single "symbolic" (but, functional enough) ship for each races. But i doubt i will re
Two new Mods (partial, but yet it allows to get a glimpse of better things to come... if and when i will have the time to put some hard(er) work into both.) have just been uploaded. I didn't know there was period of "verification" attached ot the process. So like everyone, i'll hang around the bush over there - besides anyone else who'd care taking these files off the library walls. Enjoy, and sorry for the "incomplete" versions, i simply couldn't wait anymore. Until then,
Nothing like fairplay competition between two friendly modders, i guess. The 1000+ is the sum of years of patience and stuff gathered and maintained as resources on IN/CD rewritable DVDs. "Precious!" is some familiar term in such a case. Not a ring but totally awesome libraries available when necessary, at the click of a mouse. Anybody serious about graphics will never have enough of a lifetime to glimpse at the tremendous collectiv
Kay, okay... understood! - Zyxpsilon.
After reading up some of the answers found in the link provided by Iztoc, where (in as far as in March, an eternity in any gaming-world sense!) most people here graciously and politely gave you numerous hints to enjoy GCII gameplay, this latest situation now bugs the heck out of my greatest understanding attempts. So i'll repeat the reasoning. You [U]HAD[/U] nerves, plenty of it. Or else... - Zyxpsilon.
Hey, foxthree, ya're gonna try beating me to it, are you? No way, let's see if i can upload somethin' here - soon! Let's compare notes, kay? -- A fully loaded directory filled with thousands of pre-made pics and a whole set of xml definition files done, in my case. What about yo? <img src="smiles/Smil
Darn, i feel so silly & stupid! Forget the above comment everyone, i figured something (about plenty of stuff) had to be available in the D/L or library section of this site and there it was... all of it - mostly. Many well earned Thanks to; 1) [U]Gauntlet[/U] for the Races-mod inspiration (templates and pretty good information to develop a proper files structure, for DA). 2) [U]Pants[/U] for the excellent tools and utilities (specially the Political aspect) 3)
Oh, and with the second wheel... the color designers out there can compare --3-- races sets just by loading 'hem up onto the 15 slots worth of "diamond shaped" [B]boxes[/B]! Btw. - Zyxpsilon.
True, i [I]almost[/I] agree. But what's more complex between the two processes below? 1) Managing a galactic empire of, say, 100+ planets which crank out tons of spaceships each time a turn lapses against 5+ solid (what's left from early stages of small military scale encounters!) Races vowed to obliterate every last representative of yours truly. or... 2) Having the capacity to alter colors of in-game stuff (dunno, once or twice, and sometimes a few tiny corr
Gee, a wasp is buzzing above my skinny head. Will it sting? Can it actually disturb me enough so that i change my mind about splendid games i bought (with my very own hard-earned ca$h.. cuz, i WANTED to.) and some people who plunck back here to spit their poison on my otherwise good mood. Tell you what, jwburks, you've got some nerves - we're in a free world after all and anyone has a right for an opinion. Yours stops where mine begins. Keep reading along my dear insect.... I a
And, finally, to conclude this issue (as far as i'm concerned) i have made two alternative wheels. None has better advantages or are actually worst than the previous attempt... but, to me a better color picker would certainly be quite useful!! **** **** So, it's
That's what i meant for a possible "alternative" to the current color picker... **** [img]http://www3.sympatico.ca/zyx-psilon.sp/Images/GC2b-ColPick.png[/img] **** The principles are almost the same; - A twelve (plus 4 in the center) swatches wheel serves as the basic clicker processing. - Values for each Race can be selected individually and transfered to the HTERI box as a "pre-defined" scheme. And, subsequently shipped to the wheel. -
Which reminds of a couple of request (maybe i wasn't clear enough, reading myself back - it certainly felt like it!) i've written up in the "game ideas" section (One, for an enhanced version of a color-picker thingy and the second, for a new Hexagons (variable in size and triangulated (assembled on principles based on contiguous areas invariable to some extent) to provide stuff like "mini-projects" locations, etc.) framework on planet instead of a 12x6 squared grid-like situation). I ma
With that post-title, i guess it maybe obvious to some that i have a preference for the DL default ship designs. Is there an easy way to transfer the previous "structure setup" of ships to the appropriate directories straight into a DA installation [B]without[/B] messing up too many things around. Cuz, the S*_???.xml and other conceptual *ship.cfg files are (somehow) eluding my greatest analysis powers. Trying to figure this is an issue, having someone on SD-staff explain the e
Thanks -- again... from me!
Just do it! If only a [B]single[/B] person who'd really enjoy the hard work from you, it is certainly worth the uploading/packaging time. The motto is quite simple; If you don't someone else will or might take away the "slot" - if you like. As an aside comment, i HAVE to share the following with you... I am actively modding two packs as of now and for the next weeks & months ahead. And so far, it's been great. I do make some progress while assembling the basic re-sourc
A single level of negatives in some categories would possibly mean the following variations to both the impression a player has about races and whatever influence they'd have within gameplay; - Courage; Brave or [U]Shy[/U] (Do i read - Good & Evil alignments, indirectly!) - Research; ... or Dumb! Although, the slow option has the same effect. But, it isn't ---on--- the race definition screen to look at. - Social Production; ... or Strike. Workers negotiating a new barg
Peace Phoenix, - Yes, i gathered that much about customizable opponents and will actively use the option if & when necessary. Kryo, - That explains many things; Parties remain "undefined" via any external **config.xml file for each majors and, DA could stick to an optional/pre-defined one if i choose to. I should explore more to grasp the entire gameplay scope (huge amount of variables, i'd say!) before asking [I]'silly'[/I] questions. - It's reassuring to kno