Kes Scardi

Kes Scardi

Joined Member # 2350817
10 Posts 34 Replies 191 Reputation

Another thing i hear wanted is more planetary deffences. why not combine these ideas. What i envision is a component for an orbital fleet manager. you build this device that constructs, corodinates , and detonates a small number of mines used in conjunction with the orbiting fleet. Provideing a -x to the attackers 'inital advantage'. As if they had to waste time manuvering around the few mines, or if they were sent to the likley path of tr

36 Replies 26,492 Views

cant edit my post atm, i dont know where i got the 15 number, but its still odd that it costs more in the first place. perhaps they want to assauge the fears of destributors beeing secondary sellers. and thusly send more buisness to stardocks buisness parteners.

10 Replies 15,199 Views

i only hope that the screen dosent change resolution settings to accomadate a cut scene. my flat screen gives me a pop-up warning me that it is not in it native resolution after playing some games for 10 or so seconds. it is very anoying .

15 Replies 6,784 Views

can you link the dev journel in question ? i have a question the might be awnsered, and cant find my way around much yet edit: if a link isent possible, can you give me at least the name of the journal ? i have been looking a while now

7 Replies 7,959 Views

the only game play footage ive seen was litle more then someone manuvering the camra around the turn one set up. just to show off its 3d. as far as i know there is no footage of a battle floating around. the real question here... "Would it be viable to put a 'decoy freighter' in a battle fleet ? (for the purpose of foiling 1 attack)" has yet to be awnsered. And i dont think it will be till releace. It will all depend on how the r

4 Replies 8,146 Views

"From your post, I would say that the GC1 is more complex than the demo. what were your galaxy/opponents settings? I don't remember what kind of galaxies is possible in the GC1 demo. Could you play a game with all aliens at high level of difficulties and with abundant habitable planets?" lots of enemys to attack, and 'cakewalk'. the tech tree is prolly the biggest obsticle to getting attack ships. or what ever is needed to invade

19 Replies 16,495 Views

this idea seems to be somthing that would be useful. i tend not to trade much as there are more often then not obtuse rules with regards to the value of items. it would aslo be good to display a converted cost of items that can be traded. mmm... price guide w/ auto level trading mmm... purple

3 Replies 4,940 Views

the demo for GC1 seems a rather bad starting point, but its the only one avalible to some of us that signed on during the 'month of no beta/demo'. my GC1 demo experince was as follows My first error was to build to many structures that needed upkeep. That was a frustrating experience, not haveing any resources to build stuff, and not knowing how to solve the problem. I dident get to the next 'error/learning experience', bechause

19 Replies 16,495 Views

You miss under stand me, Vetran Ryan. perhaps it is a lack of information. I am mentaly ill and do little else but play games. waiting a month for this was not in the plan, and is of much dismay to me. (molten core sucks now, also emphisis on dismay, um, spelling aside, i screw that up often enough) and yes, i have looked for a leaked version, only to find demos for other game slated to arrive before (a very good one at that) before gc2, but still a ways away. and if it was releaced t

5 Replies 10,967 Views

as far as i know the game has a high learning curve, no way to get a head start on this ? i have tried the first games demo, but getting to the point of actual combat is difficult given the time limit. im not sure what a private relace canadite is, but im assuming that you mean, those that are out are out till street date. edit: thank you for the comment kyro, but i figure theres nothing to do but forget about it for now. <img src="smiles/SadAngry.gif" border=0 ALIGN=

5 Replies 10,967 Views