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Joined Member # 1567958
2 Posts 141 Replies 348 Reputation

maybe these large masses of enemy warships in one place are the AI potentially gathering a force for an invasion/declaration of war? even if some of them are a bit out-dated, if its planning a war, hasnt enough money to upgrade them, and they arent too badly out -of-date, it makes more sense to let them die in an attack and hopefully doing a bit of damage than just disband them. to the OP: yes, i've noticed this on larger maps too - they do the same with the flagship once t

18 Replies 15,501 Views

The engines do not give you any extra range, the improve your speed (number of squares you can move per turn). The life support modules increase your range (max number of squares you can be from nearest base). the range technologies also give a % increase in range that is applied to the base range of a ship, the base range depends on the life support modules you put on the ship.

4 Replies 3,622 Views

I think some of the AI algorithms run while you are making your turn, so even when you leave it on the map and you are not doing anything, the AI is still 'thinking' about its next move...

24 Replies 12,840 Views

The AI designs custom ships every game, so you will be attacked by different ships every game depending on what type of weapons you/others have researched etc.

4 Replies 3,209 Views

yes, the basic reason for this is that most of the damage you are doing ends up 'wasted' as overkill. the results you were getting, as the others said, sound just about right. I guess you could argue that overkill shouldnt be wasted - but thats a different debate. For me personally, it makes a fair bit of sense - no matter how big a gun you aim at a small fighter, you can only kill it once! you could try to make it more reallistic by taking number of guns and the direction they're fac

7 Replies 12,548 Views

wow, long post! I have found 1.2 a huge improvement too, I have only managed to play 1 game so far, but I got absolutely MURDERED , which is something i have not been used to! I think the main reason is the planetary improvement fix. you have some good points, in particular the lack of seriou

13 Replies 8,124 Views

i agree - great work! and if the coffee bean industry needs to thank the devs, pretty much every other industry must be annoyed by the lost production from zombified workers who have been playing galciv all night!

10 Replies 6,693 Views

I agree that some sort of system for upgrading starbases would be great. I would be happy to see either the OP idea or the idea linked to in #4 implemented. In my opinion the check boxes would work the best, as the upgrade needs for individual starbases (even of the same type) can be very different, for example a mining starbase near a border might want weapons/defense and mining upgrades; one deep in your own territory would only need mining upgrades. a bunch of check boxe

12 Replies 8,780 Views

I think theres some sort of random event thet can do this - i've never had it myself, so i cant speak from experience, but i've read it elsewhere in the forums. some thing about a precursor device... anyway, maybe this was it, and hopefully someone who has had this event can elaborate? perhaps the window informing about the event did not appear for some reason, but the event happened anyway.

15 Replies 11,123 Views

encountered a very strange bug here. I was in the process of being mopped up by the drengin (congrats on the patch by the way, i used to be able to win most of the time on the highest levels, but no more!) and was down to my last planet. for some reason, despite having many troop ships next to said (undefended) planet, they refused to invade and finish me off. I pressed 'turn' a few times, a few ships move about but still no invasion. the turns seemed to be taking much much longer tha

114 Replies 60,257 Views

i have found that if an autoexplore ship is killed, the area aroud it is forever free of teh fog of war, as if the ship were still there. i seem to remember it used to do this in other circumstances to do with gifted ships, cant remeber exactly, but in this case there was definitely no gifted ship involved.

114 Replies 60,257 Views

I would recommend downloading the beta, or wait for the official 1.2 in a week or so. The game is much harder, before this patch I could win most of the time on suicidal, but now I have just got absolutely smashed on the level below after the patch I try not to use 'exploits', so I cant say whether the improvement will be enough to beat you if you use them though - as moiiska said - ban

12 Replies 7,984 Views

hehee, heres some more crazy ideas into the mix Also you could have buildings which post racial incentives on a planet to draw a particular race to it. This would work particularly well if the racial bonuses were significant... i.e. I want my economic planets to have T

6 Replies 2,784 Views

Hi! I'm not sure people are saying the AI is not good enough - it is very good in comparison to similar games, so its not that it has to be patched (ok there are a few people who think this but I think not the majority). its more like the AI is good, but (naturally) can still be improved, and many people bought it for the AI and would value an AI expansion which (possibly as an option at the expense of speed) further improves the AI as opposed to an expansion which adds onl

6 Replies 5,594 Views

could be fun but it would have to be done in such a way that there is no need/temptation to start ferrying people all over the place - the micromanagement would be too painful. The migration idea is nice - it would mean that there was no sudden 'flip' and large influence (but not enough to be 4X) would still have an effect.

6 Replies 2,784 Views

I would also highly recommend this game. The game offers a huge amout of flexibility to a player, such as complete freedom to highly focus on parts of the tech tree, design ships which can move nearly a 1/4 of an entire large map in a turn, build any number of any improvement on a planet (within space limits), the ability to shift your focus to any extreme on one type of production, and i could go on. this makes for a really fun game, however it also makes designing a good

25 Replies 13,263 Views

Hi, The things that have been changed in the patch are in this link: Link Beta versions are pre-official-release versions of a patch which often have a few bugs - the main point of them is so that players who want to can download it both to get an early look at the patch and to help the developers catch any bugs it might introduce so they can fix it before the final, official version. <b

5 Replies 9,075 Views

yes, whilever diplomatic victory is enabled you can never get a military or influence victory whilever you are allied with someone as the diplomatic victory will kick in first. I guess the next step is the technological victory, you can still get this one without eventually having to got to war. you could also win a tech victory while allied to someone if this is a large part of your strategy. btw - if the ai players are offering you gifts of money, you must have a pretty b

6 Replies 5,406 Views