Land Battles
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| Hmm. That seems ok. I was hoping there would be more options but IT IS a space game. |
| I think the planetary populations structure/invasion system should be more in depth and complex. |
because if only the military and the drafted taxpayers are fighting i just cant understand how can u kill all of them if your using normal tactical invasion, i do understand them to be killed if u throw a huge 1000 feet wave or some flying scouting robot or a meteor hitting the planet , but normal tactics?? how can that happen??shouldnt be hard to add either...| Well the developers say it's more like civ in space rather than a tactics based game so I think the planetary populations structure/invasion system should be more in depth and complex. |
| Since when is the taking of cities complex in Civ games? |
| I think that Grahamofboro meant *after* the city had been taken. |
| Years and years of total rebellion in a captured city? Seems a bit overdone to me. |
On the other hand, it is nice to have strategic factors to balance things like military power. Anyway, it's not part of the game and that's that.
| Why not have land battles like risk? Youv'e already got the map with all the squares on it. The "military screen" would show you how many troops in each square. YOu could attack from these squares or defend from them. Know how you talk so much about sharing Solar systems? This way you could share PLANETS. |
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| What do you mean its not included in GC2 ?? Have you never researched planetary invasion ? |
| as far as I know the planetary invasion system hasnt been changed at all (or at least significantly) in GC2. |
Seriously, consider 2 things-
1. You can't invade until you have achieved total air/space superiority. The inferred tactical advantages are overwhelming.
2. You are at war with a race of beings with whom you have very little in common (Objectification of the enemy will be MUCH easier than with another human - and quite frankly [& unfortunately], we humans have very little trouble doing that) AND they are fighting for their homes, so the concept that every buck, doe & fawn will be implacable opponents is one that you probably should take as a given. So the idea that any population that is left after the fighting would join your civilization is a bit far-fetched. At best you would have to intern them, and hopefully be able to have population swaps after peace has broken out.
The objective of the invasion, after all, is to acquire the planet for your empire and people.
If you want to acquire the planet with a friendly population, use influence conquest.
That said, 1 week to totally conquer a planet militarily may be a bit quick. GC1 was a month. Maybe a sliding scale of conquest time to invasion technique (trade off damage vs time) would be workable and add another high level decision into the mix.
| Years and years of total rebellion in a captured city? Seems a bit overdone to me. |
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