Flagship

idea

I hope it's not too late
But I was thinking about "flagship" ship .
As far as I know it does nothing in current game just a name on the first ship you have.

I was thinking of another idea - to be able to "assign" flagship.
Such ship would have combat bonuses , don't take fleet points and destruction of it would lower morale for some number of turns.

What do you think ?
4,033 views 5 replies
Reply #1 Top
It's the "Flagship" because it's your race's first star-faring vessle that you'll use to explore the cosmos with, make contact with alien civilizations etc...

I think it would be kinda neat to designate the "Flagship" and give it some bonuses... But aside from some more hitpoints and maybe a bit more damage, what could you really do? Even after giving ships an individual look, name and exp, their roles are very limited. It's not like you have ships talking to one another or using your ship to make first contact with an alien race.

Hrrm... minor races that are pre-warp and unaware of the Universe around them... hrrm... getting First Contact sort of visions here.
Reply #2 Top
no its not like that... but it could be. darn it the closer to end of beta we get the more ideas come up. guess i should of ordered beta earlyer
Reply #3 Top
Couldn't a filagship have extra logistics points assigned to it? So that any fleet you formed with it in could be larger than your other fleets, as to me Flagship means the Admirals ship and the Admiral would normally have a hell of a fleet with him...
Reply #4 Top
If your flagship is destroyed, a popup window should appear saying 'the empire is in disbelief as the flagship is destroyed blah blah blah'. Lowering molale for your empire raising it for the race you are at war with. Same kind of thing should happen when conquering homeworlds
Reply #5 Top
Well I think I listed all the points suggested in the first post