Starbase hitpoints incorrect?

One thing that would mitigate the problem of a starbase not being able to repair itself quickly enought would be more hitpoints.

I read through the draft user manual posted by Brad and according to it a new starbase has 500 hitpoints.

The ones actually created by a constructor only have 100 hitpoints.

The 500 value seems more reasonable given the size of the construct we're discussing. Which is the correct value?
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Umm, well if Brad said 500 in the manual, it should probably be 500.