Game Developer's Class Reunion

The dark side of game development

Hi everyone, great to see you all. Man, lot of familiar faces here. I brought my friend Norm with me. He's really into games and has always wanted to be in the game industry. Norm, feel free to look around..

Norm: Thanks bud! You don't mind if I bum around and ask some of these guys about themselves? No? Great! Everyone around the table, introduce yourselves!

Chris: My name is Chris, I'm 34, I now do technical support at a local ISP making $30,000. I spent most of my youth becoming an expert at how to make Adlib, Sound Blaster and Sound Blaster Pro drives for games. I knew everything there was about how to do it. My skills became obsolete when Windows 95 came out and I've spent a lot of time looking for work.

Norm: Uh, ok. But you're doing okay now, right?

Chris: Well if spending your days trying to explain how to do a renew on IPCONFIG to a hysterical grandmother over the phone is doing okay, then yes, I'm doing "okay".

Bill: Hullo, I'm Bill, I'm 37, I spent my youth working 12 hours a day, 7 days a week all year 'round working on PC games.

Norm: Really? What games?

Bill: Well I spent 4 years working on a Star Trek game that got cancelled. That was kind of a bummer because I worked incredible hours. My first wife left me and I gained so much weight from eating pop and fast food during working on it that I got diabetes.

Norm: That's too bad, any other games?

Bill: Yea, then I spent another 4 years working on "Terror Force". My second wife left me because I kept having to stay at the office 24 hours a day to make the deadlines.

Norm: Terror Force, hmm, oh I remember that game, I tried out the demo version for about 10 minutes, not too bad of a game.

Bill: It tanked, GameZoneWorld's reviewer only played the first level of it and said it lacked "umph." That was enough for the publisher to basically let it die on the vine.  By the time that game was done, I was 33 and had missed out on the prime of my youth working on stuff that had never come out or was completely forgettable. Now I'm out of shape, single, and don't have the resume to be a producer but didn't have time to keep up with the latest happenings in Direct3D.

Norm: Wasn't Terror Force 3D?

Bill: OpenGL and it was kind of hacked at that. Now people want people that know Direct3D for coding or networking, neither of which I've learned. I'm trying to learn now but between looking for a job and learning that...

Norm: Yea, kind of a bummer. How about you?

Steve: I'm Steve, I worked at LightHearted Studios. We spent 5 years working on DeathKill. It was a first person shooter / adventure game.

Norm: Hmm, I haven't heard of that game.

Steve: Pretty much no one did. It came out, sold 40,000 copies, LightHearted went under. Now I write scripts for the IT Department at Ford. Wish I could have those 5 years back during the prime of my youth.

Norm: Er.

Cliff: I'm Cliff, I was an expert at Real sound, you remember that? The sound that came out of a PC speaker...

Norm: Brad, I want to go home!

22,558 views 6 replies
Reply #1 Top
George: Hi, my name is George. I'm 24 and I've spent the past 5 months of my life working at Stardock....

No, this isn't a bad story, actually. I would have to say that finally all the hard work I've done in the past 8 years, working on computers & websites, and doing the 'Sure I can fix your computer problem' has finally paid off and I feel that someone (Brad) is rewarding me for it. Yeeha! Now I'm working on "real" projects that amount to something. Way to go Brad! You rock!

I liked those statements too. It's very sad but true, being a DOS guy myself, I can only imagine what those Adlib drivers will do for ya now... poor guy. *shakes head*
Reply #2 Top
Well, I was rescued from the horror of becoming a (gasp) database administrator, so I probably wouldn't have become obsolete for awhile. But I would have probably been driven crazy by data entry people who couldn't find their data because they were entering the wrong data in the wrong fields, among other things...at Media One, people always came to me first with technical problems before calling IT, because they hated dealing with IT. Anyone read userfriendly?

http://ars.userfriendly.org/cartoons/?id=20030821
Reply #3 Top
This is what happens when you don't keep up. Though I'm one to talk - I refuse to learn the underpinnings of .Net because I believe it's the Delphi-MFC-VB-VCL of the new millenium. :(
Reply #4 Top
Ummm, you're scaring me. I think I want to go home too :P
Reply #5 Top
It must be tough working in an industry that changes so rapidly. I think the problem is that people hire you for your knowledge and not your skills. It's always 'do you know ...'. Thankfully I work in the opposite type of industry (scientific research), where you never get asked 'do you know'. Do you know is important but never as much as 'what can you learn' and 'what skills do you have'. In science programming is a skill. It means that you never feel obsolete!

Paul.
Reply #6 Top
Hehe...an oldie but a goodie....;)