Cloacks??

i think there should be an option to research cloacking devices or some form of hideing the locations of your ships in game whats every bodys thoughts?
6,610 views 12 replies
Reply #1 Top
I was just thinking about that last night. I know that at one time in GC1, the Phoenix class ship did turn invisible if you weren't close to it, though I haven't seen that behavior lately, so I suspect it's been broken or deliberately removed.
Reply #2 Top
I agree, I never was much of the brute force build a big army right away and crush everything type of commander. I like distractions and sneaky stuff. Sure it looks like my fleet is just sitting there, but my real invisible fleet is about to invade your major ship producing planet. please give cloaking technology
Reply #3 Top
i aways thought that since ur playin the computer, the computer knows all (so u could never really make them fall for a safe sence of sercurity) so i was more of the build over whelming army and crush them
Reply #4 Top
One of the selling points of Galactic Civilizations is the computer does not cheat - in other words, the computer players do not know all, like other turn-based strategy games. I expect that GC II would share that same design ideal.

I agree that cloaks would be cool.
Reply #5 Top
i think if you have a clock ship you should still know where it is yet you dont know what kind of ship is there or even the number in a fleet. it means that way an fleet is secretly passing by your ships and destroy all your planets without even knowing
Reply #6 Top
i think if you have a clock ship you should still know where it is yet you dont know what kind of ship is there or even the number in a fleet. it means that way an fleet is secretly passing by your ships and destroy all your planets without even knowing


So you detect a cloaking signature but can't identify what sort of threat it is?
Reply #7 Top
(Im reffering youas the detector)
In case of cloak there should be some units technology of detection. Like lvl 1 cloak vs lvl 1 detect the you see only a ''bleep''
on the map. On lvl2 Cloak vs lvl 1 detect. You dont know that there is anything there at all. On lvl1 cloak vs lvl 2 detect you see the exact number and type fleet quantity etc.
There should be like 1-5 in cloak and 1-5 in detect something like that.
And to be nice you can build cheap fast 1turn built: Deciever which acts as a fake giving of a bleep, if you build several the ''real'' fleet can go in without much trouble.Which then just moves up to the main planet and sais ''Hello!''
Reply #8 Top
What would be the purpose of creating a cloaking and then creating a device that can detect cloaking, at the end you can see the ships. So it would be a redundant technique. On the other hand if you want to have some technology that belongs only to one race, like a minor having the cloaking technology and you adquiring it by invasion or trade, that will give your race a boost.
Reply #9 Top
Thats good
Reply #10 Top
Hi!
What would be the purpose of creating a cloaking and then creating a device that can detect cloaking, at the end you can see the ships. So it would be a redundant technique.

IMO it would be better to use the same approach the Stars! game has: device(s) that decrease range the carrying ship can be spotted, and increasingly stronger scanners. So if you'd put on ship a 50% cloak, then a range 10 scanner would detect that ship at range 5, and range 20 scanner at 10. But if one'd neglect that tech tree and would be running around with only "built-in" scanners, he'd be practically blind to long-range cloaked attacks.
From my Stars! experience fighting a cloaked enemy involves lots of MM (sending/replacing scanners all over the place), and the usuall practice to avoid this is to destroy planets of the race that uses them (planets can not be cloaked or run away ).
BR, Iztok
Reply #11 Top
if you'd put on ship a 50% cloak, then a range 10 scanner would detect that ship at range 5, and range 20 scanner at 10.


I like this Idea. It seems to be fair, and can be well countered.
Reply #12 Top
if you'd put on ship a 50% cloak, then a range 10 scanner would detect that ship at range 5, and range 20 scanner at 10.


Yeah, that'd be the way to do it.

So you detect a cloaking signature but can't identify what sort of threat it is?


Yeah, at the mid range, it would be cool if there was some sort of generic (?) icon, so you wouldn't know what it was.

Maybe ships with better sensors on them could affect the range of this as well.