My transition scripts and Winfx betas
just a heads up.
from
WinCustomize Forums
This shows how much attention I've actually been paying.
To those of you who have been trying any of my transitions with the latest windowfx betas, you may have unfortunatly been receiving results not quite as they should be for the transitions I have made.
A small bug (I think) seems to bugger up one of the script commands I use in a few of my transitons which controls when parts of the window dissapear.
Using the betas, and a transition animation which uses the command can actually cause the transition to crash, or display large sections of graphical corruption on the screen.
If you revert back to the last non-beta release on winfx through stardock central, all the transitions begin functioning as normal.
So some of you might like to retry transitions which previously didnt 'work' on the non beta version.
To those of you who have been trying any of my transitions with the latest windowfx betas, you may have unfortunatly been receiving results not quite as they should be for the transitions I have made.
A small bug (I think) seems to bugger up one of the script commands I use in a few of my transitons which controls when parts of the window dissapear.
Using the betas, and a transition animation which uses the command can actually cause the transition to crash, or display large sections of graphical corruption on the screen.
If you revert back to the last non-beta release on winfx through stardock central, all the transitions begin functioning as normal.
So some of you might like to retry transitions which previously didnt 'work' on the non beta version.