Why no new-colony penalities?

Just curious, but I'm not spotting much in the way of new colony penalities. Am I just blind, or are there none? A simple morale/production penality until a planet has two structures would help curtail the mad-colonizing rush early on (most wouldn't be able to support the cost of a large number of colonies that aren't self-sufficent for the first 80 turns)
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Reply #1 Top
Seems that col. rush is a big problem. I would implement no taxes collected until pop. reaches few billion (natural government step to encourage colonization) that would make colonies grow faster in pop. but too expensive to have too many on beginning.
Reply #2 Top
Nah this game is meant for one player, so you are always competing agianst the AI, and he always will out colonize you. So there's no point. But in the future when I think approval will pay a bigger role, you will find yourself having problems with new colonies. Now approval doesnt seem to work well, probably on pourpose because all the cultural buildigns arent in yet.
Reply #3 Top
I think what you are talking about is a tuning issue, slated for Beta 4.