Beta 1Y now available
from
Stardock Forums
Beta 1Y is now up!
New in beta 1Y include:
- fixed crash when loading/starting new game from within a game
-fixed too many ship hp bug
-invasion now causes declaration of war
-attack treaties now work
-fixed create colony crash,
-fixed research screen not selecting new tech
-Social projects now display gfx in planet data screen
“Are You Sure” for attacking stars and ships
-fixed trade ships getting stuck under stars when at war bug
-ship damage animations
-multiple selected ships now respond correctly to right clicks on either sector map or minimap
-fixed bug where it was hard to click on small anomalies
-word random appears when int or morals are randomized on race setup screen
-fixed a crash when making a freighter leave orbit
-fixed bug where ships put in orbit at beginning of game were visible under star
- minimap zoom
- 2 new UP issues
- text window for wonders
- morality being calculated through events
- invasion screen calcs fixed
- influence workng
- domestic stats screen bug fiexd (long abilities done screw up display)
- research wireframe correctly displaying
- stacked ship list
- new popup message window
- can name ships
- "sure you want to attack" dialog
- Galactic Achievements in
- Galactic Wonders in
- Trade Goods in
- AI will make use of above
- AI will lend help to friends in war
- AI will declare war on enemies of friends
- AI will make peace with foes if enemies get too strong
- Purchasing ships costs more
- Colony ship now costs more
- New ship: Battle Axe
- Adjustments to costs of social projects, technologies and ships
- Adjustments to economy
- Manufacturing and Technology improvements show up as a "+ X" in the planetary screen. This bonus production doesn't cost any money per turn since it represents increased productivity. This may require some balancing as it is somewhat easier to make money now.
- AI is smarter with survey class ships when set to smart or genius
- You can now name your star ships by clicking on the name in the ship panel.
- You can name alien players in the setup screen by clicking on their name.
- Numerous crash bugs addressed
- Animated planets implemented
- Several new anomaly graphics added
- Adjustments to diplomacy screen to make the AI a bit better at negotiating (still needs a lot of work though)
- Adjustment to score calculating.
- Battleships won't show up as early (fixed bug that allowed AI to get them early)
- Fixed bug that caused AI not to build as many ships as expected.
- Fixed bug with ships not moving when on auto-pilot
- Reminder: Hold down SHIFT and drag the mouse to drag select multiple ships. Use Ctrl key to select several ships.
- Planets with 100% approval will populate faster.
- "Love Mushrooms" are a test and a joke. Let's see who doesn't read this list and writes a post complaining about them.
Known problems:
1) Clicking on a freighter in the stacked ship list can cause the game to crash.
2) Weird assert error on occasoin when exiting game.
3) Most of the cooler features aren't in yet.
4) Sometimes your ship or enemy ship will leave orbit on top of another ship making it a pain to access.
5) Espionage and Destabilizing doesn't cost any money
6) Cannot trade influence yet in diplomacy (not worth anything yet anyway)
Let us know if we're on the right track. Thanks!
New in beta 1Y include:
- fixed crash when loading/starting new game from within a game
-fixed too many ship hp bug
-invasion now causes declaration of war
-attack treaties now work
-fixed create colony crash,
-fixed research screen not selecting new tech
-Social projects now display gfx in planet data screen
“Are You Sure” for attacking stars and ships
-fixed trade ships getting stuck under stars when at war bug
-ship damage animations
-multiple selected ships now respond correctly to right clicks on either sector map or minimap
-fixed bug where it was hard to click on small anomalies
-word random appears when int or morals are randomized on race setup screen
-fixed a crash when making a freighter leave orbit
-fixed bug where ships put in orbit at beginning of game were visible under star
- minimap zoom
- 2 new UP issues
- text window for wonders
- morality being calculated through events
- invasion screen calcs fixed
- influence workng
- domestic stats screen bug fiexd (long abilities done screw up display)
- research wireframe correctly displaying
- stacked ship list
- new popup message window
- can name ships
- "sure you want to attack" dialog
- Galactic Achievements in
- Galactic Wonders in
- Trade Goods in
- AI will make use of above
- AI will lend help to friends in war
- AI will declare war on enemies of friends
- AI will make peace with foes if enemies get too strong
- Purchasing ships costs more
- Colony ship now costs more
- New ship: Battle Axe
- Adjustments to costs of social projects, technologies and ships
- Adjustments to economy
- Manufacturing and Technology improvements show up as a "+ X" in the planetary screen. This bonus production doesn't cost any money per turn since it represents increased productivity. This may require some balancing as it is somewhat easier to make money now.
- AI is smarter with survey class ships when set to smart or genius
- You can now name your star ships by clicking on the name in the ship panel.
- You can name alien players in the setup screen by clicking on their name.
- Numerous crash bugs addressed
- Animated planets implemented
- Several new anomaly graphics added
- Adjustments to diplomacy screen to make the AI a bit better at negotiating (still needs a lot of work though)
- Adjustment to score calculating.
- Battleships won't show up as early (fixed bug that allowed AI to get them early)
- Fixed bug that caused AI not to build as many ships as expected.
- Fixed bug with ships not moving when on auto-pilot
- Reminder: Hold down SHIFT and drag the mouse to drag select multiple ships. Use Ctrl key to select several ships.
- Planets with 100% approval will populate faster.
- "Love Mushrooms" are a test and a joke. Let's see who doesn't read this list and writes a post complaining about them.
Known problems:
1) Clicking on a freighter in the stacked ship list can cause the game to crash.
2) Weird assert error on occasoin when exiting game.
3) Most of the cooler features aren't in yet.
4) Sometimes your ship or enemy ship will leave orbit on top of another ship making it a pain to access.
5) Espionage and Destabilizing doesn't cost any money
6) Cannot trade influence yet in diplomacy (not worth anything yet anyway)
Let us know if we're on the right track. Thanks!