Thoughts
from
Stardock Forums
Has thought been put into "Inner System Devlopment"? For example mineing the uninhabitable planets in a system with freighter routes to the more plesent planets. Or like Jupiter, a massive gas ball, that can't be worked on it self but has a large number of moons that have large potential. Or asteroid belts in system that would have large mineral resources.
One thing I would realy like to see is a requirement to actualy send a ship into a system before the planets there can be classified. Yes I know that a lot of information can be found from telescopes and sensors at a distance, but sending in a survey ship would reviel if a planet was realy sutible for colinization.
On an eye candy note, zooming into the system when clicked on, either a static representation of the system or one showing the orbits of the planets. Would be nice.
On the same line of thinking, when an invasion transport is sent to a system it would only be able to attack one of the inhabited planets in a system. This I think would improve gameplay and it would allow the race on the recieving end to launch a counter attack from inside of the system.
One more system thing, when a planet is defended by a planitary defence network that planet only should have a shield to indicate that it is so defended and the attacker would have to be able to get past it before landing troops. The same thing would apply when there is a system wide defence.
There has been a lot of discussion about ship distance limits, I think it is a great idea, as long as two thoughts are kept in mind. 1) What level of propultion has been researched, and 2) has the ship returned to a ship yard or stardock to get retrofitted for the new drive system. ie it would be rather hard to do an inflight upgrade from an Impulse to Warp drive.
I think that this is allready planned but random artifacts that can't be duplicated that can only be found be going into a system or landing on a planet. For example "Ring World" or a derelict ship or a living ship. That would only show up in 1 in 50 games.
In the latest build I did notice that some of the trade ships were taking paths that went through worm holes and they did not get transported. I think that they should, if a worm hole pops up in front of them.
Well those are my thoughts for today.
Chris
One thing I would realy like to see is a requirement to actualy send a ship into a system before the planets there can be classified. Yes I know that a lot of information can be found from telescopes and sensors at a distance, but sending in a survey ship would reviel if a planet was realy sutible for colinization.
On an eye candy note, zooming into the system when clicked on, either a static representation of the system or one showing the orbits of the planets. Would be nice.
On the same line of thinking, when an invasion transport is sent to a system it would only be able to attack one of the inhabited planets in a system. This I think would improve gameplay and it would allow the race on the recieving end to launch a counter attack from inside of the system.
One more system thing, when a planet is defended by a planitary defence network that planet only should have a shield to indicate that it is so defended and the attacker would have to be able to get past it before landing troops. The same thing would apply when there is a system wide defence.
There has been a lot of discussion about ship distance limits, I think it is a great idea, as long as two thoughts are kept in mind. 1) What level of propultion has been researched, and 2) has the ship returned to a ship yard or stardock to get retrofitted for the new drive system. ie it would be rather hard to do an inflight upgrade from an Impulse to Warp drive.
I think that this is allready planned but random artifacts that can't be duplicated that can only be found be going into a system or landing on a planet. For example "Ring World" or a derelict ship or a living ship. That would only show up in 1 in 50 games.
In the latest build I did notice that some of the trade ships were taking paths that went through worm holes and they did not get transported. I think that they should, if a worm hole pops up in front of them.
Well those are my thoughts for today.
Chris