Icon-A-Day, Icon # 74, Scanners & Cameras
So it turns out, I'm not dead. I have just been missing in action for a month.
| Icon 74 (Scanners & Cameras) So it turns out, I'm not dead. I have just been missing in action for a month. For those of you who do not know, but were wondering, the reasons why the Icon-A-Day icons came to a screeching halt last month, I will explain. Well at least sum up. Reason # 1. I just moved, and as it turns out, moving seems to take up some time. Getting my studio set up the way I like, as well as all the piles of boxes and piles of crap ordered and placed in to new boxes of crap took way longer than I thought it would. Reason # 2. I HAD NO INTERNET. I know it is hard to imagine, but thanks to Charter Cable, those bastards who just sent me a bill for a service that I never actually got, I was without Internet access for 3 weeks. I have Internet at work, but was very busy with the Galactic Civilizations II Beta and so could never make time to get anything else done there. Now that that's over, lets make an icon. | ||
| Step 1: First step is to take some mesh rectangles and mockup what we are looking for, keeping in mind the perspective and style of the rest of the pack. ![]() |
Step 2:
Now we start "sculpting" the meshes to give our scanner some details. If you look close you will see that the top of the scanner is quite simple. Four mesh points on each edge, to give it a bit of a bevel, and two in the center for the glass. |
Step 3: Now I do almost the same thing with the lid, except I make the center white, and give it a bit of a bevel to make it seem like it is coming out of the bottom of the lid. ![]() |
| Step 4:
By editing the bottom 2 meshes on the scanner I give it a bottom, making sure the top edge color of both the meshes match the edge color of the top piece. This helps it all look like one. I also give the scanner glass a little gloss. |
Step 5:
Now we move on to the camera. This is done in almost the same way. Each mesh rectangle is given 3 points along the edges and by adding black and white I give it a bit of a rounded edge, making all 3 pieces look like one block of metal. |
Step 6: Now I use 2 more mesh rectangles to make the eye piece and several circles using regular radial gradients fills to make the lens. To polish them off I give them both a bit of gloss. ![]() |
| Step 7: To make this match our existing style of metal in this pack, I go in with the mesh tool and give the camera a few panels. I also add a button to the top of the camera with one new mesh rectangle.
|
Step 8: Now to give us that "Icon-A-Day" look we need to make sure we have the reflections. Using our "Reflection Techniques" we go in and add a reflection of the camera and the lid to the scanner glass.
|
Finished Icon Image. Today we used a lot of mesh fills; make sure you check out the Mesh Fill Tutorials 101 & 201 to get a better idea of how the mesh fill works.
|
|
Tomorrow we will push on through the folders. We only have a few left, then we will get down to polishing up the pack for the final release in about 20 or 30 icons. | ||
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)