Colo rush: it's not so easy...
Colonizing hardship, and limited colonizing rythm
from
GalCiv2 Forums
[irony mode]
You wish to colonize Pluto. It's a long way from Earth. So, what do you do?
- Send a colony ship with 2 000 000 humans on it
- Then once arrived they produce another ship instanteneously and put 1 500 000 humans on it
- Do like this on each planet until you reach Pluto
[/irony mode]
How can this strange phenomenon be solved easily? How can the hardship of colonizing harsh environments be included, with the needs to build the infrastructure before going further? I think it could be easily done by:
1- Each new colony automatically starts building "Basic Infrastructure" before it can get an access to the Social/Military production
2- You want to bring more people onto a new planet? It'll mean the need of more basic colonizing tools thus ANOTHER colony ship; each one has a max population. They might produce "Basic Infrastructure" faster.
The effects? Well it is not really more micromanagement to the player as it is automatic, it gives the "feeling" of colonizing, and seriously limits the colonizing "cheeses" such as poping colony ships out of bare lands, or colonizing at extreme speed. Also, more (lasting) fun with the territorial expansion and a need to protect new fragile colonies
You wish to colonize Pluto. It's a long way from Earth. So, what do you do?
- Send a colony ship with 2 000 000 humans on it
- Then once arrived they produce another ship instanteneously and put 1 500 000 humans on it
- Do like this on each planet until you reach Pluto
[/irony mode]
How can this strange phenomenon be solved easily? How can the hardship of colonizing harsh environments be included, with the needs to build the infrastructure before going further? I think it could be easily done by:
1- Each new colony automatically starts building "Basic Infrastructure" before it can get an access to the Social/Military production
2- You want to bring more people onto a new planet? It'll mean the need of more basic colonizing tools thus ANOTHER colony ship; each one has a max population. They might produce "Basic Infrastructure" faster.
The effects? Well it is not really more micromanagement to the player as it is automatic, it gives the "feeling" of colonizing, and seriously limits the colonizing "cheeses" such as poping colony ships out of bare lands, or colonizing at extreme speed. Also, more (lasting) fun with the territorial expansion and a need to protect new fragile colonies