Frustration and Financial Craziness
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Stardock Forums
Well, my latest game. A huge challenging. Was doing well, as one of the two evil empires. Wouldn't you know it. What random event did I get? Fundamentalists. Happened the last time I played evil, as well.
I think the event is neat-- and needed. It's an additional risk that creates a true downside to playing evil. But it's also terribly frustrating when it happens to you.
This time, they only nabbed one of my secondary planets. That was fine-- I could live with that. (Unlike in the last game, when they took control of my two main producers on a small map.) But what really killed me is that they took over both of the Arceans' planets, just a few turns after I had formed an alliance with the only like-minded empire in the galaxy. I hoped to give the Arceans' forces a combat transport, allowing them to re-take one of their worlds. But of course, their empire just vanished the next turn. (Had *I* only had two planets, that couldn't have happened to me, could it have?) But from an outside perspective, sort of an interesting turn of events, eh? It just vehemently annoyed me, as the Arceans were helping me fend off a third of the map-- filled with angry Drengin and Torian warships.
In the end, I prevailed. I have to admit, the Fundamentalists event almost made my game more fun. In dismantling the Arceans, it also set me up for a quick cultural victory once the once-mighty Torians had surrendered, and I had conquered the Drengin's last stronghold.
But here's the kicker:
Who wanted a peace treaty just a couple of turns after the Arceans' fall? The Fundamentalists. I wasn't going to give it to them. After all, as a new minor empire, they had no tech for trade as conditions of the armistice. And it wouldn't be that hard for me to re-take my own planet, and to conquer the Arceans' old domain. But then, I noticed that the Fundamentalists had a fairly large treasury. Around 4,300, it was. I thought, "Hey, might as well see what they'd give me." I started high. I got to around 400 x 24. The number just seemed to rise, without limit. I started to think that I might have come across some sort of exploit. Until it topped out. At 4,000 x twenty-odd months! Again, "Could this be a bug?" I wondered. But as I feel no great compunction when it comes to stealing from those who get in the middle of my affairs, I took the offer.
This probably allowed me to defeat the Drengin and the Torians a little faster than I would have. After all, Death Knight maintenance isn't cheap. But I ask you: have *you* ever come across something as bizarre as this? An empire/race willing to pay you such an astronomical sum? Do you think this is an exploit? If so, I'll submit it to the current bug report.
Honestly, I'm quite curious. I wasn't using any sort of diplomatic bonus outside of the one or two techs that I had researched.
I think the event is neat-- and needed. It's an additional risk that creates a true downside to playing evil. But it's also terribly frustrating when it happens to you.
This time, they only nabbed one of my secondary planets. That was fine-- I could live with that. (Unlike in the last game, when they took control of my two main producers on a small map.) But what really killed me is that they took over both of the Arceans' planets, just a few turns after I had formed an alliance with the only like-minded empire in the galaxy. I hoped to give the Arceans' forces a combat transport, allowing them to re-take one of their worlds. But of course, their empire just vanished the next turn. (Had *I* only had two planets, that couldn't have happened to me, could it have?) But from an outside perspective, sort of an interesting turn of events, eh? It just vehemently annoyed me, as the Arceans were helping me fend off a third of the map-- filled with angry Drengin and Torian warships.
In the end, I prevailed. I have to admit, the Fundamentalists event almost made my game more fun. In dismantling the Arceans, it also set me up for a quick cultural victory once the once-mighty Torians had surrendered, and I had conquered the Drengin's last stronghold.
But here's the kicker:
Who wanted a peace treaty just a couple of turns after the Arceans' fall? The Fundamentalists. I wasn't going to give it to them. After all, as a new minor empire, they had no tech for trade as conditions of the armistice. And it wouldn't be that hard for me to re-take my own planet, and to conquer the Arceans' old domain. But then, I noticed that the Fundamentalists had a fairly large treasury. Around 4,300, it was. I thought, "Hey, might as well see what they'd give me." I started high. I got to around 400 x 24. The number just seemed to rise, without limit. I started to think that I might have come across some sort of exploit. Until it topped out. At 4,000 x twenty-odd months! Again, "Could this be a bug?" I wondered. But as I feel no great compunction when it comes to stealing from those who get in the middle of my affairs, I took the offer.
This probably allowed me to defeat the Drengin and the Torians a little faster than I would have. After all, Death Knight maintenance isn't cheap. But I ask you: have *you* ever come across something as bizarre as this? An empire/race willing to pay you such an astronomical sum? Do you think this is an exploit? If so, I'll submit it to the current bug report.
Honestly, I'm quite curious. I wasn't using any sort of diplomatic bonus outside of the one or two techs that I had researched.