I was wondering about the design intent behind the influence cap and whether small modifications could make it less micro-demanding but still keep with the intent.
I suppose the cap is to stop people from being able to stockpile too much influence and release too many abilities in one go, which could pose balancing issues. And I suppose it increases the value if you can only ever have so much of it at any given time.
If that's correct, I wonder whether a small other bonus once you are at the cap overflow could be an option. Say, a small trickle of credits or other resources (think, passive selling to minor factions). That way, it would be a little less punishing if you forgot about that particular resource for a brief period while focusing on other things. Or indeed want to hold off just a bit before using it.