'bug' in 1v1 on larger maps players start near each other

 

If 6 player map, a player starts at 12 hours, the other start consistently not at 6 o clock.but 2 o clock. Thus much of the map is difficult to use especially at max difficulty.

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Are added build slots like 70 military and civilian at one planet at higher difficulty a bug, or feature ?

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when removing planetary slots that you bought from minor factions, you get no partial refunds like with military +4 lab.

22,397 views 9 replies
Reply #1 Top

Thank you for the report, you mentioned the spacing issue being consistent, may I ask how often this occurs? As in how many times have you tried and experienced this?

 

Reply #2 Top

I think it still happens, you start on a 5 player map, a 1v1 game, from me trying the new version, I didnt see them being exactly on the other side. 

Reply #3 Top

As an example, start a 4 player map, Shuriken with just 1 opposing AI. I can guarantee to you that it will never start on the opposing side of the map.

 

Try starting the game, say 5 times, 10 times. Theyre never, not once on opposing side, always the closest spawn.

Reply #4 Top

It worked ok for 1 game on the Test Edition when the Vasari update was pushed through. I played on that as Vasri which resulted in all 3 TEC enemies starting on the opposite side of the map. On the updated regular version, they always spawn within a few jumps of you.

Reply #5 Top

I guess I wasnt clear enough: play a 1v1 in a size 4+ map. For a fixed map, chose Shuriken without planet rotation, so that there is no guessing where who started. Not 3 players. 1. 

Reply #6 Top

Yes... I said the exact same thing no matter what type of game you play or how many enemies, it is choosing the closest spawn points to you first. 

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Reply #7 Top

Quoting Kremblin89, reply 6

Yes... I said the exact same thing no matter what type of game you play or how many enemies, it is choosing the closest spawn points to you first. 
End of Kremblin89's quote

I misread your post apparently :P

Reply #8 Top

I was able to reproduce this issue and I've forwarded it up to the developers.

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Reply #9 Top

I agree-- I play with my buddy multiplayer as a team and 5 AI players as individual teams.  My buddy and I ALWAYS start next to each other.  I would much prefer a randomized start location.