Travel Calculations Issue

This is another one of those issues that has been around for a long time and, since it is still present in the 1.10 release, I want to bring it up again to make sure it is on your list of things for the devs to fix.

The issue is that the game "miscalculates" the number of turns it will take to move a ship/fleet from its current position to a target destination.  It does not do this every time, but I estimate (rough guess) that it does this about 1 out of 5 times.

The first screen snapshot below shows a fleet of 12 ships that I want to move to a distant destination.  It shows that it will take the fleet just over 3 turns to arrive at the target cell.  The second screen snapshot shows that the fleet can move 13 cells per turn but, if you look carefully at the first screen snapshot, the projected path shows that the fleet is expected to move 15 cells per turn, not 13.

Now, if I right-click on the cell near the end of the projected path that has the number "3" on it (indicating that the fleet should be there after 3 more turns) the game recalculates the trip correctly as shown in the third screen snapshot below.

This is not a show-stopper, end-of-the-world bug, but it is very annoying and should be easy to fix.

6,956 views 3 replies
Reply #1 Top

Hey there, thanks for reporting this and for including the screenshots! They're very helpful.

I've added this issue to a list I've been keeping and will send it over to our Dev Team to make sure they're aware of it. Thanks for playing GalCiv IV and for being a part of the community here - we appreciate you!

Reply #2 Top

This is caused by the feature that was added sometime earlier.  This feature gives all your ships +2 to total moves in your territory.  It's actually +2 to the total when your turn starts in your territory.  The turns needed calculation uses the total moves your ship has at the start of the turn and the number of tiles it will go through to get the number of turns it will take.

When your ship moves into or out of your territory, the number of total moves it has will update, but the turns needed will not.  Note that the number of total moves the ship has will update immediately when it crosses the border.  When you choose the same destination again, the path updates with the correct information based on the number of total moves the ship has at its current location.  If the path doesn't cross your border at any time, the calculation will always be accurate.

It took me a while to realize what was going on.  Now that I do, I no  longer consider the turn estimate to be accurate, and I don't worry about it.  If I really want to know accurate information, I wait until the ship has run out of my borders to cross.

You can check the total moves your ship has in your territory, then move it the last tile still in your territory.  The total moves it has will be the same.  Move the ship one tile to be out of your territory, and the total moves it has will decrease by 2.  If you move the ship back into your territory, its total moves will increase by 2.  Note that the moves it has left will decrease by 1 in each case.  You may see something like Moves 7/15, followed by Moves 6/13, followed by Moves 5/15.

 

 

Reply #3 Top

Old-Spider,

Thank you for the explanation.