Missing features

Forgive me if this is brief doing this on my phone..

Features i think that are needed..

Ability to edit planet sponsors for your starship constructor.

Ability to edit planet sponsor for colonies.

Ability to see which planet you are pulling colonists from when your sending out your constructor or colonist.

Some sort of color coded tell to show what each characteristic is for each colonist when trying to select colonist.

For in system colonization..  have that be a job on core planet to colonize in system/move pop in system.  I.e. you can still do it the ole fashioned way.. but should be easier to move pop.

For colonies...  we need a better way of leveraging their special resources..  either have some sort of way to buy an upgrade to net that resource or have a job at their core colony to enhance that colony to provide that resource.

maybe have their core colony have production jobs that let them enhace their colonies?  Send a pop to enable more features etc?

 

 

 

9,126 views 5 replies
Reply #1 Top

There is already a means in place for mining colonies.  Last I played, the button was broken, but when a colony is selected, there is a green planet button.  That should open Colony Upgrades.  Planetary resources require one of two techs to activate mining:  Orbital Mining (for ores) or Hydroponics (for biologicals).

Hopefully the colony upgrade button will be fixed soon (if not already).

Reply #2 Top

Yes the button is broken.   

Reply #3 Top

Another feature:  in shipyard.. have a pop number next to planet sponsors that can send a pop.

Reply #4 Top

Some good feedback.  

A couple things:

  1. You are only pulling from your core world. Colonies have a population of 1 and only 1.
  2. The core world is the only sponsor of a shipyard.

I like the idea of leveraging special resources on colonies. We'll have to give that some thought.

Reply #5 Top

Ok so that would indicate that there is no plan to have multiple sponsors for the shipyard then.