Mouse moves in games when i use multiplicity to do stuff on another pc

Anyone know a fix to this?

As said in the title I would like a fix for this if possible. 

I have 2 PCs. 

- Gaming PC with M/K connected.

- Render PC connected via multiplicity to gaming PC. 

 

When I game on my main PC and use a hotkey to change to the Render PC the mouse will follow what I do on the Render PC and move the exact same way on the gaming PC for some reason... 

 

Anyone know why? 

 

Thanks for the Answers :D

24,194 views 26 replies
Reply #1 Top

Hello,

I have forward your problem/question to Stardock Support Team for their assistance. Please keep an eye on this thread for any updates. We appreciate your feedback and patience.

Basj,

Stardock Community Assistant

Reply #2 Top

Hello,

Sorry to hear you are having trouble.

What does 'M\K' mean here and how is it relevant?

- Gaming PC with M/K connected.

For this:

When I game on my main PC and use a hotkey to change to the Render PC the mouse will follow what I do on the Render PC and move the exact same way on the gaming PC for some reason... 

If Multiplicity is not running on each, does this still happen?

What is the 'hotkey' and if you change what it is, does it still happen?

While for keyboard only, if you disable this, does it still happen?

Sean Drohan
Stardock Support Manager

 

Reply #3 Top

Which games are you playing which are showing this issue?

Reply #4 Top

First off, thanks for the quick answer!

 

For M/K I mean Mouse and Keyboard. The Mouse and Keyboard are connected physically to the Gaming PC, not the Render PC.

 

By hotkey I mean I assigned CTRL + z tp be the switch to Render PC and SHIFT + z to return the mouse to my Gaming PC in the hotkeys tab. 

 

If this happens when Multiplicity is not running?

No. Not at all. This only happens in games where the "mouse" is stuck on the centre of the screen(so shooters primarily) and I use the hotkey to do stuff on my Render PC. In MMORPG games it does not happen since the mouse is "free"(it can be freely moved around) on the screen when I press the hotkey. 

 

Thanks for Answers! 

 

 

Reply #5 Top

Would really like an answer to this! It is still happening I'm afraid :( 

 

If there is any more info on this I would appreciate it! =D

Reply #6 Top


When I game on my main PC and use a hotkey to change to the Render PC the mouse will follow what I do on the Render PC and move the exact same way on the gaming PC for some reason...  

Anyone know why? 
End of quote

If I had to guess, and because you say this only happens in a game (only specific ones if my theory is correct), its root cause would be some anti-cheat measure used by that specific (perhaps competitive) game.

Sean Drohan
Stardock Support Manager

Reply #7 Top

It would not surprise me if this was the case. 

 

Nonetheless, does anyone know of any solution to this problem? 

 

Every time I have to do stuff on the other pc I have to tab out of the game or go into the menu, so the character doesn't do stuff like shoot every I press the mouse button. Or move around when I use the mouse... xD

 

Thanks for the answers even if they were not the solution!! Every answer helps :)

 

Reply #8 Top

Quoting eirik_japan, reply 7

Nonetheless, does anyone know of any solution to this problem? 
End of eirik_japan's quote

A 'solution' would have to circumvent the anti-cheat - something we cannot test or promote.

Sean Drohan
Stardock Support Manager

Reply #9 Top

Could you provide a specific example of games which have the issue so we can try to reproduce it here?

I suspect they are all 64 bit as MP has a system to stop this kind of thing but it only impacts 32 bit processes.

Reply #10 Top


As said in the title I would like a fix for this if possible. 

I have 2 PCs. 

- Gaming PC with M/K connected.

- Render PC connected via multiplicity to gaming PC. 

 

When I game on my main PC and use a hotkey to change to the Render PC the mouse will follow what I do on the Render PC and move the exact same way on the gaming PC for some reason... 

 

Anyone know why gaming pc making this issue? 

 

Thanks for the Answers :D
End of quote

I am also facing same issue......

Reply #12 Top

I did as described in the other channel. And nothing has changed. 

My process went like this. (I did this on both machines)

 

Uninstall multiplicity

Reboot

Install the beta version via the link provided. 

Reboot 2 times. 

Also tried the MP-StartStop batch file. 

 

Still no difference in Tom clancy Siege(both DX11 and Vulkan)

 

 

 

Are there any other things I can try to fix this issue? 

 

Thanks for any answer! :D 

Reply #13 Top

Quoting eirik_japan, reply 12

Are there any other things I can try to fix this issue? 
End of eirik_japan's quote

Yes, a clean boot, on each PC, detailed here:

https://forums.stardock.com/486104/multiplicity-support-faq#cleanboot

I have little doubt it will expose that another app \ setting is causing your issue.

Sean Drohan
Stardock Product Lifecycle Manager

Reply #14 Top

ever find and issue for this? I am trying to use in game for EVERQUEST and it's controlling all three PC's I want each computer to move independently

 

Reply #15 Top

Quoting VMANF5118, reply 14

ever find and issue for this? I am trying to use in game for EVERQUEST and it's controlling all three PC's I want each computer to move independently

 
End of VMANF5118's quote

This was resolved for everquest in an optional Multiplicity update.

https://forums.stardock.com/510351

Reply #16 Top

So I have completely reinstalled Win 11 on the Gaming PC and Win 10 on the Render(secondary) PC. 

 

It is still happening! :( 

As mentioned earlier, the Gaming PC still copy the actions of my mouse when I use a hotkey to control my Render PC when ingame. 

 

If there is anything I can provide to figure out this issue, just tell me! I am very much in need of this getting fixed on my setup. 

 

Thanks again for any and all answers! 

Reply #17 Top

Quoting eirik_japan, reply 16

So I have completely reinstalled Win 11 on the Gaming PC and Win 10 on the Render(secondary) PC.  

It is still happening!  

As mentioned earlier, the Gaming PC still copy the actions of my mouse when I use a hotkey to control my Render PC when ingame.  

If there is anything I can provide to figure out this issue, just tell me! I am very much in need of this getting fixed on my setup.  

Thanks again for any and all answers! 
End of eirik_japan's quote

Quoting Neil, reply 15

This was resolved for everquest in an optional Multiplicity update.

https://forums.stardock.com/510351
End of Neil's quote

Sean Drohan
Stardock Support Manager

Reply #18 Top

Ah. it seems I forgot to mention that I did infact reinstall the new PCs with the optional update that was for Everquest! 

My bad! 

 

And still not working after that. I am truly stumped over what is happening here! 

Reply #19 Top

Quoting eirik_japan, reply 18

Ah. it seems I forgot to mention that I did infact reinstall the new PCs with the optional update that was for Everquest! 

My bad!  

And still not working after that. I am truly stumped over what is happening here! 
End of eirik_japan's quote

This thread has all we know and have done on the matter.  There are other items people have noted in it - please review it in its entirety:

https://forums.stardock.com/510351/mouse-clicks-not-working-on-everquest-64-bit-servers

Sean Drohan
Stardock Product Lifecycle Manager

Reply #20 Top

Could you maybe post a fix instead of posting a thread where dozens of people reported that they are still having the issue so you locked it?

Reply #21 Top

Nevermind:  I am the paying customer but I will do it for you so people have a consolidated support answer

- First off if your mouse is repeating on satellites make sure you have installed version 3.57 J68
The download for that is here: https://cdn.stardock.us/support/uploads/Multiplicity_3.57-j68-Setup.exe

- You must make sure that it is installed on all machines. 
   - Just a note your version will say Version 3.57 Build 00104.kvm on the primary but for some reason shows version3.58 build 00104 on the  satellite/secondary computers

Ensure you do a fresh restart on each machine after you finish the installation and before you set it up

If it is working now great, otherwise you have a program interfering with it.  And if it stopped it was probably a recent update. For instance the most recent version of Teams being installed on my computer caused it to break again.   You can figure out what is causing the issue by doing a clean boot, (booting with nothing but windows services) and then enabling programs one at a time.  At least until they decide to do enough work to actually find out why its breaking and fix it, instead of asking us to spend hours troubleshooting the software we bought, this has always been a solution that worked for me.  However, you can't update or use that program and Multiplicity ever again. 

Some people have had luck with Windows 11 fixing the issue by going to the program folder, and selecting properties on the exe and telling it to run in compatibility mode for Windows 7.   This also has worked for me until a windows update broke it again.

Other people have had good luck creating a windows profile just for gaming that they can log into, however doing this has still caused it to break for me whenever software installed on other users is updated.

 

Reply #22 Top

Quoting redmace, reply 20

Could you maybe post a fix instead of posting a thread where dozens of people reported that they are still having the issue so you locked it?
End of redmace's quote

While we sympothis with your frustration, what about MP is 'broken' redmace? What is advertised that it does that it can no longer do?

When Everquest's own updates break things, if that is indeed what is happening, we can't keep changing MP to compensate for it.  Why that has to be the case is clear, yes?

Sean Drohan
Stardock Product Lifecycle Manager

Reply #23 Top

This is has nothing to do with updates from Everquest.   It is frustrating that you commented like that without actually reading and understanding what was said.

Your software repeats this errant behavior no mater the program on the primary that is open that has focus.   From CAD to any game or software that is in full screen, the mouse mirrors movement on the primary with right mouse held while on the secondary computers.

Any program
Go ahead and re-read that above sentence.

If you had actually read the post, you would see that other programs updates are causing the issue, not Everquest.   The last one was the Microsoft Teams update on 8/1.   You can also see that I didn't mention Everquest once, because as I have posted before, I use your software for more than just gaming.

I personally believe just mostly visible to you with Everquest customers because it is a popular game that uses the right mouse held for movement on secondary screens. and benefits from the features of your software. 

To me this errant behavior cropping up again with certain third party updates points to a part of windows that these pieces of software jointly use, but I don't know enough about your software to fix or isolate it.   Not my onus.  What I can do and did was share the solutions with your customers that have been working for me.    Something you should have done instead of pointing your customers to a 200 locked thread that they would have to spend an hour or more filtering through, and still may miss what worked for people.

Reply #24 Top

Quoting redmace, reply 23

Your software repeats this errant behavior no mater the program on the primary that is open that has focus.   From CAD to any game or software that is in full screen, the mouse mirrors movement on the primary with right mouse held while on the secondary computers.
End of redmace's quote

We make games too, redmace; I work on them as well.  I cannot reproduce what you are detailing, no one here can.  If others were seeing it, there would be dozens of more threads \ posts like yours.

Quoting redmace, reply 23

The last one was the Microsoft Teams update on 8/1.  
End of redmace's quote

Everyone as Stardock uses Teams, no such reports with any version of Multiplicity on Windows 10, 11 general release or Insider builds.

If I had to guess, you have something else running (perhaps on both PCs) that is causing this.  If you find out what that is, we would sincerely like to know. 

Sean Drohan
Stardock Product Lifecycle Manager

 

 

Reply #25 Top

The issue returned when  I reinstalled Teams, its a daily driver I cant be without.  However I went back and set compatibility mode to windows 7 again and resolved.  Something to do with my Windows 11 maybe?

I use 5 other machines with my primary, and none of the others have teams, it was only installed on the primary.  So I dont know.

Example of a workflow outside a game that it happens

Primary.  Unreal Engine 5 + various pluggins
Secondary:  Blender with various plugins
Tertiary: Photoshop
fourth and fifth random third party tools depending on what I am doing,

Neat setup with your software, allows me to utilize different processors rather than multiple process tying up my GPU/CPU/Ram and works with shared assets networked on the primary.   Not to mention the clutch copy/paste

But you rightmouse on any other machine it is selecting assets or moving on the primary.

Also I know you make games, I own all of them.

PS.  Sins of a Solar Empire 2 or a remastered of 1 with 64bit full memory/texture support plz!