Edit: Sorry for the long post, I tried to use spoiler tags but they seem not to have worked.
Here are mine:
INISettings:etermineVRAM dedicatedVideoMemory 3029MB dedicatedSystemMemory 0MB sharedSystemMemory 16294MB vendorID 10de deviceID 1618
--- Settings ---
Game Window: 1920 x 1200
Scale UI to 1080: 1
Borderless: 0
Fullscreen: 1
MSAA Samples: 2
Detail: 1
Shadow Detail: 2
vSync: 1
Framerate Limit: 144
BG Framerate Limit: 30
Async Compute: 0
Master Sound Volume: 0
And my DxDiag output:
Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
Language: English (Regional Setting: English)
System Manufacturer: Notebook
System Model: P65_P67RGRERA
BIOS: 1.05.14 (type: UEFI)
Processor: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz
Memory: 32768MB RAM
Available OS Memory: 32588MB RAM
Page File: 7260MB used, 30192MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Supported
DirectX Database Version: 1.1.3
DxDiag Version: 10.00.18362.0387 64bit Unicode
Card name: NVIDIA GeForce GTX 970M
Manufacturer: NVIDIA
Chip type: GeForce GTX 970M
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1618&SUBSYS_67831558&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 19324 MB
Dedicated Memory: 3029 MB
Shared Memory: 16294 MB
Current Mode: 1920 x 1200 (32 bit) (59Hz)
HDR Support: Not Supported
Display Topology: External
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.639648,0.330078), Green(0.299805,0.599609), Blue(0.150391,0.059570), White Point(0.312500,0.329102)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: SyncMaster 2443BW/2443BWX,SyncMaster Magic CX2443BW/CX2443BWX(Digital)
Monitor Model: SyncMaster
Monitor Id: SAM043F
Native Mode: 1920 x 1200(p) (59.950Hz)
Output Type: HDMI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nvcvi.inf_amd64_c5b5375ad86687e9\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvcvi.inf_amd64_c5b5375ad86687e9\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvcvi.inf_amd64_c5b5375ad86687e9\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvcvi.inf_amd64_c5b5375ad86687e9\nvldumdx.dll
Driver File Version: 26.21.0014.4259 (English)
Driver Version: 26.21.14.4259
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.6
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported by Graphics driver
Detachable GPU: No
Hybrid Graphics GPU: Discrete
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:False
Driver Attributes: Final Retail
Driver Date/Size: 3/3/2020 5:00:00 PM, 964200 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-5558-11CF-4B66-8D471BC2D735}
Vendor ID: 0x10DE
Device ID: 0x1618
SubSys ID: 0x67831558
Revision ID: 0x00A1
Driver Strong Name: oem78.inf:0f066de3b11b12b6:Section028:26.21.14.4259:pci\ven_10de&dev_1618&subsys_67831558
Rank Of Driver: 00D10001
Video Accel:
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)YUY2,YUY2) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)YUY2,YUY2) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)YUY2,YUY2) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)YUY2,YUY2) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)UYVY,UYVY) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)UYVY,UYVY) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)UYVY,UYVY) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)UYVY,UYVY) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)YV12,0x32315659) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)YV12,0x32315659) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)YV12,0x32315659) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)YV12,0x32315659) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)NV12,0x3231564e) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)NV12,0x3231564e) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)NV12,0x3231564e) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)NV12,0x3231564e) Frames(Prev/Fwd/Back)0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)IMC1,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)IMC1,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)IMC1,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)IMC1,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)IMC2,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)IMC2,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)IMC2,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)IMC2,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)IMC3,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)IMC3,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)IMC3,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)IMC3,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)IMC4,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)IMC4,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)IMC4,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)IMC4,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)S340,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)S340,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)S340,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)S340,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)S342,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)S342,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)S342,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)S342,UNKNOWN) Frames(Prev/Fwd/Back)0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported
Let me know if there's anything more you need.
In case it makes any difference I see this in SC:O's RunLog.txt:
Star Control RunLog.txt
Build description: v1.42 (CL74707) - FinalRelease - CookAssets=Off - NetworkAPI=Steam - DX11 - OptimizeNitrousLibsForDebug=OFF
User: John
INISettings:etermineVRAM dedicatedVideoMemory 3029MB dedicatedSystemMemory 0MB sharedSystemMemory 16294MB vendorID 10de deviceID 1618
--- Settings ---
Game Window: 1920 x 1200
Scale UI to 1080: 1
Borderless: 0
Fullscreen: 1
MSAA Samples: 2
Detail: 1
Shadow Detail: 2
vSync: 1
Framerate Limit: 144
BG Framerate Limit: 30
Async Compute: 0
Master Sound Volume: 0
----------------
Aftermath initialized!
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Error: NPC Line "EP4_GlooshCartographer_58" does not have a valid translation
Scene Mode: Entering MOVIE
Game Loop Mode: Entering LOADING
Scene Mode: Entering MOVIE
Scene Mode: Exiting MOVIE
Scene Mode: Entering MAIN_MENU
Game Loop Mode: Entering MENUS
The save file "21 July, 2090 - Postgame, Galactic Zoo" needs to have the following mod(s) / DLC enabled to function correctly:
Error: NPC Line "EP4_GlooshCartographer_58" does not have a valid translation
Scene Mode: Exiting MAIN_MENU
Scene Mode: Entering LOADING_POPUP
Game Loop Mode: Entering LOADING
Assert Fail: fileBuffer.m_uiSize < fileBuffer.m_uiCapacity File D:\StarControl_BM\Main\Libs\MVC\Common\MVC_Library.cpp Line 2925
(16 duplicates)
Scene Mode: Exiting LOADING_POPUP
Scene Mode: Entering SPACE
Game Loop Mode: Entering SPACE
Assert Fail: len > 0.f File D:\StarControl_BM\Main\Libs\Core\Common\Core_VectorTypes.h Line 314
Scene Mode: Exiting SPACE
Preparing to enter dialog scene JeffDialogScene
Scene Mode: Entering LOADING_POPUP
Game Loop Mode: Entering LOADING
Scene Mode: Exiting LOADING_POPUP
Preparing to enter dialog scene JeffDialogScene
Scene Mode: Entering DIALOG
Game Loop Mode: Entering DIALOG
Animation Error: Animation 3658111048 not found
Scene Mode: Exiting DIALOG
Scene Mode: Entering MARKETPLACE
Game Loop Mode: Entering MENUS
Scene Mode: Exiting MARKETPLACE
Preparing to enter dialog scene JeffDialogScene
Scene Mode: Entering SPACE
Game Loop Mode: Entering SPACE
Scene Mode: Exiting SPACE
Scene Mode: Entering VIGNETTE_ENTER_EXIT_SYSTEM
Assert Fail: fileBuffer.m_uiSize < fileBuffer.m_uiCapacity File D:\StarControl_BM\Main\Libs\MVC\Common\MVC_Library.cpp Line 2925
Scene Mode: Exiting VIGNETTE_ENTER_EXIT_SYSTEM
Scene Mode: Entering SPACE
Scene Mode: Exiting SPACE
Scene Mode: Entering PLANET_SCAN
Game Loop Mode: Entering PLANET
Info: GenerateStampInstances Rand Seed 90000926
Scene Mode: Exiting PLANET_SCAN
Scene Mode: Entering PLANET_REENTRY
Scene Mode: Exiting PLANET_REENTRY
Scene Mode: Entering PLANET_SURFACE
Scene Mode: Exiting PLANET_SURFACE
Scene Mode: Entering PLANET_SCAN
Scene Mode: Exiting PLANET_SCAN
Scene Mode: Entering SPACE
Game Loop Mode: Entering SPACE
Scene Mode: Exiting SPACE
Scene Mode: Entering MAIN_MENU
Game Loop Mode: Entering MENUS