Inventive civilization ability

In version 3.6 the description of this ability states that you start with an engineering citizen type and a constructor ship. However whether you choose the Slyne, or create your own custom civ with the inventive ability you only get a constructor on game start, you never get an engineering citizen as well.

Are you supposed to get an engineering citizen or is it a typo in the ability description and you're only supposed to get a constructor?

 

40,007 views 5 replies
Reply #1 Top

It should reward you one on startup, another bug another

Reply #2 Top

Doesn't look like awarding anything like that:

  <RaceTrait>
    <InternalName>InventiveAbility</InternalName>
    <DisplayName>InventiveAbility_Name</DisplayName>
    <DisplayNameShort>InventiveAbility_ShortName</DisplayNameShort>
    <Description>InventiveAbility_Dec</Description>
    <IsAbility>1</IsAbility>
    <Triggers>
      <OnEvent>OnInitialShips</OnEvent>
      <Scope>Global</Scope>
      <Lifetime>Instant</Lifetime>
      <PerformAction>
        <Action>AwardSpecificTech</Action>
        <StringParam>ZeroGravityConstruction</StringParam>
      </PerformAction>
    </Triggers>
    <Triggers>
      <OnEvent>OnInitialShips</OnEvent>
      <Scope>Global</Scope>
      <Lifetime>Instant</Lifetime>
      <PerformAction>
        <Action>AwardStartingShip</Action>
        <StringParam>ConstructorBlueprint</StringParam>
      </PerformAction>
    </Triggers>
  </RaceTrait>

The only trait that award a citizen that a fast search unearthed is that:

  <RaceTrait>
    <InternalName>DevoutAbility</InternalName>
    <DisplayName>DevoutAbility_Name</DisplayName>
    <DisplayNameShort>DevoutAbility_ShortName</DisplayNameShort>
    <Description>DevoutAbility_Dec</Description>
    <IsAbility>1</IsAbility>
    <Triggers>
      <OnEvent>OnInitialShips</OnEvent>
      <Scope>Global</Scope>
      <Lifetime>Instant</Lifetime>
      <PerformAction>
        <Action>GrantUnitType</Action>
        <StringParam>Cleric</StringParam>
      </PerformAction>
    </Triggers>
    <Triggers>
      <OnEvent>OnStartTurn</OnEvent>
      <CriteriaTurnNum>1</CriteriaTurnNum>
      <Scope>Global</Scope>
      <PerformAction>
        <Action>AwardSpecificResource</Action>
        <ValueParam>4</ValueParam>
        <StringParam>Administration</StringParam>
      </PerformAction>
    </Triggers>
    <Triggers>
      <OnEvent>OnCultureTraitUnlock</OnEvent>
      <Scope>Global</Scope>
      <Target>
        <TargetType>Colony</TargetType>
      </Target>
      <Lifetime>Instant</Lifetime>
      <Modifier>
        <EffectType>InfluencePerTurn</EffectType>
        <Scope>Global</Scope>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>100</Value>
      </Modifier>
    </Triggers>
  </RaceTrait>

(Both from EXP2_Crusade\Game\AbliltyDefs.xml)

Reply #3 Top

It gives you Zero Gravity Construction tech in addition to the constructor, enabling you to train Engineers (which is much better than just getting an engineer). Most probably the description of the ability is wrong.

For a detailed description of all the racial abilities, see my thread on the steam forums:

https://steamcommunity.com/app/226860/discussions/1/1696046342872548776/

It is now updated to v3.5 (except the third post, the forums for whatever reason just won't let me edit it).

Reply #4 Top

Quoting lyssailcor, reply 2

Doesn't look like awarding anything like that:

  <RaceTrait>
    <InternalName>InventiveAbility</InternalName>
    <DisplayName>InventiveAbility_Name</DisplayName>
    <DisplayNameShort>InventiveAbility_ShortName</DisplayNameShort>
    <Description>InventiveAbility_Dec</Description>
    <IsAbility>1</IsAbility>
    <Triggers>
      <OnEvent>OnInitialShips</OnEvent>
      <Scope>Global</Scope>
      <Lifetime>Instant</Lifetime>
      <PerformAction>
        <Action>AwardSpecificTech</Action>
        <StringParam>ZeroGravityConstruction</StringParam>
      </PerformAction>
    </Triggers>
    <Triggers>
      <OnEvent>OnInitialShips</OnEvent>
      <Scope>Global</Scope>
      <Lifetime>Instant</Lifetime>
      <PerformAction>
        <Action>AwardStartingShip</Action>
        <StringParam>ConstructorBlueprint</StringParam>
      </PerformAction>
    </Triggers>
  </RaceTrait>

The only trait that award a citizen that a fast search unearthed is that:

  <RaceTrait>
    <InternalName>DevoutAbility</InternalName>
    <DisplayName>DevoutAbility_Name</DisplayName>
    <DisplayNameShort>DevoutAbility_ShortName</DisplayNameShort>
    <Description>DevoutAbility_Dec</Description>
    <IsAbility>1</IsAbility>
    <Triggers>
      <OnEvent>OnInitialShips</OnEvent>
      <Scope>Global</Scope>
      <Lifetime>Instant</Lifetime>
      <PerformAction>
        <Action>GrantUnitType</Action>
        <StringParam>Cleric</StringParam>
      </PerformAction>
    </Triggers>
    <Triggers>
      <OnEvent>OnStartTurn</OnEvent>
      <CriteriaTurnNum>1</CriteriaTurnNum>
      <Scope>Global</Scope>
      <PerformAction>
        <Action>AwardSpecificResource</Action>
        <ValueParam>4</ValueParam>
        <StringParam>Administration</StringParam>
      </PerformAction>
    </Triggers>
    <Triggers>
      <OnEvent>OnCultureTraitUnlock</OnEvent>
      <Scope>Global</Scope>
      <Target>
        <TargetType>Colony</TargetType>
      </Target>
      <Lifetime>Instant</Lifetime>
      <Modifier>
        <EffectType>InfluencePerTurn</EffectType>
        <Scope>Global</Scope>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>100</Value>
      </Modifier>
    </Triggers>
  </RaceTrait>

(Both from EXP2_Crusade\Game\AbliltyDefs.xml)
End of lyssailcor's quote

 

You're right, looks like the devout ability is the only one that provides you with a citizen on game start. (An influence boosting one).

Reply #5 Top

Quoting Croc411, reply 3

It gives you Zero Gravity Construction tech in addition to the constructor, enabling you to train Engineers (which is much better than just getting an engineer). Most probably the description of the ability is wrong.

For a detailed description of all the racial abilities, see my thread on the steam forums:

https://steamcommunity.com/app/226860/discussions/1/1696046342872548776/

It is now updated to v3.5 (except the third post, the forums for whatever reason just won't let me edit it).
End of Croc411's quote

 

Ah I see, so you just need to wait for your 1st citizen then. It would be great if Stardock could confirm that this is indeed just a typo.

Amazing job by the way with your thread, very helpful! :thumbsup: