Farms in Intrigue

 

Posted elsewhere...

IMO, farms suck in Intrigue. I have played three games of Intrigue. If you get lucky with RNG, you will find one or two planets with one or two tiles of arable land. Build a farm, get a little food and build a city. Food quickly runs out, especially if your RNG roll craps out and you find one planet with one or two arable land tiles. Such is the case with my current game of 10 planets so far, one planet with two arable land tiles. That just sucks big time and is not realistic in any way. Really, one planet feeds an entire empire? Really? That is realistic?

 

Here is what is realistic. Any nation that relies on one small area or even one state to feed its entire civilization is a nation that will quickly lose out on the world stage. Hungry population means an angry population and a less secure state. Same is true on a galactic scale. 

 

On a positive note, I am enjoying all of the other additions with Intrigue. I love the governments and the market also. Too bad you can't trade for food...

20,161 views 3 replies
Reply #1 Top

I really like it at the moment. Not so much food is very good and gives a strategic component .

Current game: Turn 265, 15 colonys , 4 or 5 with food tiles on it and 8 or 9 city's. And all wants the food planets. 

That's great and I love it no matter its realistic or not. Its more realistic than to have food everywhere! 

An easy way to get food to built city's at all planets is very boring! 

Reply #2 Top
  1. I quit playing the krynn in crusade because the slynn make food so much better. I think that farms, instead of being a one time use, should produce food twice a year. Arable resource of not.
Reply #3 Top

Possibly though gives too much advantage to synthetic races that do not require food ?