Galaxy settings question

Is it possible that the galaxy settings after a new add-on or dlc do something complete different ?

For example... Beta 3.0 excessive map standard settings and in every test game there was a mass of habitable planets.

Intrigue... Same settings a couple of test games the number of planets goes against zero. 

I saw the same in the past. A new dlc and the same settings create a complete other galaxy. 

Another point.. There is no setting difference. No matter what you choose in the settings your number of planets goes against zero or you have a mass of habitable planets. There is nothing in the middle right? 

35,248 views 9 replies
Reply #1 Top

Check the MapSetupDef.xml in Crusade folder. You will see the difference between Common and Abundant habitable planet is quite significant. IIRC, It been changed that if you not using Abundant, you likely to not get any planet or habitable planet at all. This also depended with Stars frequency since planets will spawn with star.

Reply #2 Top

Yes yes there we're values in tables. But you are not able to use a setting where its possible to have a number of habitable planets between zero and a mass of. Every single setting is a try with luck and you get only one of this two extremes no matter what you choose... So for what you have so many choices if the result is ever and ever the same? 

Reply #3 Top

There is only three options in my experience. Not having any. Not having enough. And having way too darn many, cluster the entire map. There is no inbetween in each settings. I just go with abundant planets, habitable planets, and extreme planets but reduce stars frequency instead. It seem to normalize itself that way.

Reply #4 Top

I use these settings now:

Galaxy size: Huge
Type: Scattered
Star Frequency: Uncommon
Planet Frequency: Uncommon
Extreme Planet Frequency: Occasional
Habitable Planet Frequency: Common
Resource Frequency: Uncommon
Asteroid Frequency: Uncommon
Opponents: 9

 

This give me around 50 uncolonized planets. So 5 planets per factions.

Reply #5 Top

You can choose the how stars,  how many planets over all, how many habitable planets and how many extreme planets. Every point has ( I think) 4 possibilitys. In combination that's a lot! But every combination ( ever on excessive map size) creates one of the two extremes ! Habitable planets goes against zero or you have a unbelievable mass of. 

No matter what values are in the tables you are not able to say which settings creates which galaxy... 

Reply #6 Top

Yea it is odd. This starting to happen short time before Crusade hit IIRC. There need to be min value for those settings since those value are just possible max value.

Reply #7 Top

I know this was discussed many times but I don't remember that the devs something say about that problem. 

The last statement was they want realize much more galaxy setting options you can choose from... But how should that works if the current one do what they want and not what they should. 

In the future you need days to find a setting you like before you are able to start a real game.... 

Reply #8 Top

Quoting hawkeyebf1, reply 7

In the future you need days to find a setting you like before you are able to start a real game.... 
End of hawkeyebf1's quote

Took me a while to find mine too. The default "everything occasional" isn't work for all map size. There is "recommend player" and "max player" now but it need to have dynamic recommend settings that change depend on map size, and player count on the map.

Reply #9 Top

I'm "green" to much of this, so please forgive a possibly naive question. Just looking to learn.

With a complaint/"problem" such as this, why don't people simply alter the relevant xml files?