Peacekeepers overpowered and generally suck

So I love this game but the Peacekeepers are terribly implemented.  They only seem to care about what the player is doing and ignore the AI.  They are also too powerful when they show up.  I had to mess around with the xml files to make the game playable again. Don't know if its perfect yet but I will come back to post if I encounter any problems.  If anyone is interested, I stunted them from my game with the following fix:

In the the file called "Peacekeepers_MegaEventDefs" located at C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\DLC\DLC2_MegaEvents\Game folder I changed "weight" and "turns" to show the following:

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<MegaEventList
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../../../Data/Schema/MegaEventDefs.xsd">
<!-- Created with the Gal Civ 3 Editor -->
<!-- Peacekeepers_MegaEventDefs.xml -->
 
  <MegaEvent>
    <InternalName>Peacekeepers</InternalName>
    <Weight>0</Weight>

    <Prerequ>
      <Turns>900</Turns>
      <WarTurns>10</WarTurns>
    </Prerequ>
 
    <Scenario>
      <InternalName>Peacekeepers_Peacekeepers</InternalName>
      <DisplayName>Peacekeepers_Peacekeepers_Name</DisplayName>
      <Description>Peacekeepers_Peacekeepers_Dec</Description>
      <ShortDescription>Peacekeepers_Peacekeepers_ShortDec</ShortDescription>
      <ScenarioTriggerSet>Peacekeepers_Peacekeepers_TriggerSet</ScenarioTriggerSet>
    </Scenario>
 
  </MegaEvent>
 
</MegaEventList>

 

 

Edit: Ok so I tested it and it works.  yay no more peacekeepers :)

25,760 views 4 replies
Reply #1 Top

I kinda like 'em once I figure out how they worked. They usually only appear after turn 200 anyway and I usually have only just begun turning to a heavy military buildup. Fleets with defense boosters and auto-repair are pretty solid antidotes. Peacekeepers really aren't a worse problem than pirates once you're producing killer large or bigger vessels.

Reply #2 Top

@ EmperorVir, I think you're right...there is a lot to this game that involves figuring out how it was intended to work in order to enjoy it properly.  Having said that, I only encountered the Peacekeepers once before I'd had enough.  It was around turn 90-100 for me and I had already been declared war upon by my malevolent neighbors.  I could see peacekeepers being fun if they showed up later in my game.  I may give them a try later on, but jeez for them to show up when I'm still setting up infrastructure, being attacked by two factions, and then ONLY to attack me really tee'd me off.

Reply #3 Top

Thanks Zombie!

I've just had my whole fleets wiped out TWICE by these swines.   I play on the slowest production and research speeds at genius difficulty, at turn 100ish, I've only just progressed onto medium ships.

First time. I was at war, fair enough.  After making peace they are still attacking me and NOT attacking the Snathi who are at war with someone else.  That's either a bug or a poor design decision made by SD.

I'm going to try these values for my next game as I've had to abandon this one.

  • <Weight>10</Weight>
  • <Turns>200</Turns>
  • <WarTurns>20</WarTurns>

o7

Reply #4 Top

Glad it worked for you Zarrazee! 

 

Funny thing happened.  About their third or fourth appearance over several campaigns they magically started attacking everyone at war like they are supposed to.  Kinda quirky but since they did I was able to apply a variety strategies as I'm sure was intended lol.