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2.6 bugs and qol problems

2.6 bugs and qol problems

I finally managed to start a new 2.6 game. I play the Onyx as always and overall I cannot say that I notice too much difference in the first 150 turns of the game (apart from the fact that my randomly generated ludicrous galaxy has very few planets spaced far apart what I didn't ever have with my settings).

Anyway, here are the bugs and problems I still have (adding more if I find more):

- Station Garrison inserts itself at the end of the build queue every time it is finished, leading to unwanted stationing of legions if you forget to check on a planet with this project regularly.
- The problem with logistics when having a commander persists: in the Manage Fleet screen the commander logistics bonus is not taken into account correctly so that it's not possible to use the logistics bonus there.

116,091 views 29 replies
Reply #26 Top

The "Foreign influence has become so high ..." message and corresponding planet icon still doesn't disappear always when there is no foreign influence anymore.

Reply #27 Top

Mercenaries that give a flat influence bonus still don't work (e. g. "The Auspicious Start", "+150 points to the base influence of any colony while ship is stationed there").

Reply #28 Top

Does the Pilgrim project work? In my current 2.6 game I initated the project several times, but when I compare influence on a planet before and after the message that "every planet gains 100 influence" (or something like that) I see no change ...

Edit: perhaps that's the same problem why flat mercenary influence bonuses are not working?

I looked up the XML (MissionRewardDefs.xml), looks ok to me, so must be a problem with the code.

Reply #29 Top

Another thing I'd like to see is to restrict the Quick Build list (for a Shipyard) to only Favored designs, or add a sort option.  Currently, trying to find the design I want to build in the apparently random list makes it useless.  Much quicker to go to the main Manage screen to find it and move to the front of the queue.