is there a xml parameter that impacts how close(far) other habitual planets are from home world?

I have noticed habitual planets are rarely located near my home world.  Here is some data from 10 quick starts (numbers are average over the 10) on a 'huge map' Habitual & stars set to abundant

planets within 6 tiles   0

planets within 15 tiles  3

planets within first tier colonizer range 7

 Had 2 starts where there were only 2 planets within travel range

 

6,630 views 2 replies
Reply #1 Top

Hmm, I think there is one minimum due to minimum proximity of stars.

Apparently this is distance is 9, which would make the minimum distance between two habitable planets (allways occur on the second ring around a star) 5.

This would require two stars to spawn within these 9 tiles of each other, both ahve habitable planets, and both habitable planets point in the right direction from the star. It's possible 10 is not a sufficiently high sample size to have it occur.

I'm (wildly) guessing here, but I ahve two candidates, which you could play around with:

MapSetupDefs.xml -> <PlanetFrequencyExp>

This apparently has something to do with the procedural generation of the map. Factorio has an explained wiki page on what their map options do:

https://wiki.factorio.com/World_generator

This is one example of how it could work. It could also be entirely different for GC3

The other candidate would be:

GalCiv3MapDefs.xml
<PlayerStartSpacingWideMod>0.80</PlayerStartSpacingWideMod>
<PlayerStartSpacingNarrowMod>0.40</PlayerStartSpacingNarrowMod>

I guess you will have to play around a little to find out.

Reply #2 Top

Quoting zuPloed, reply 1

GalCiv3MapDefs.xml
0.80
0.40

I guess you will have to play around a little to find out.
End of zuPloed's quote

That has minimial effect in game, so minimal infact you can set it to whatever you like and not see a difference. Works a bit better if minors are disabled.