2.14 beta bugs I've noticed.

Love the Crusade update!  Like playing a whole new game...I opted in for the 2.14 beta update and so far, there are a few things I have noticed

     1. Terran Dreadnoughts are now armed with missiles instead of kinetic weapons (railguns, etc.)

     2. You can now build a Port of Call on a Planet that has upgraded the previous Port of Call to " Tourist Haven"

     3. Same rule seems to apply for "Food Production" vs Xeno Irrigation"

Please forgive me if I am duplicating what someone else has pointed out, just catching up myself.

 

 

Thank you,

J

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When I go to select a mission for one of my shipyards, the turn length will say "8" (or whatever) but when I put it in the queue, there is a difference, sometimes it will be fewer turns, sometimes more.  Is it calculating the number of turns based on all the sponsors of that shipyard?