LongDeadFingers LongDeadFingers

How's the ai at fleeting up in 2.0?

How's the ai at fleeting up in 2.0?

So I've been trying to decide whether to give 2.0 a try or wait 'til Crusade. Then someone posted this image from one of their recent games and I thought.... Yikes. Please tell me it's a weird aberration and not indicative of what the vast majority of players ere experiencing.

https://img-fotki.yandex.ru/get/196121/108167148.20/0_19f883_a3cf4e9e_XL.jpg%22%20width=%22800%22%20height=%22784%22%20border=%220%22%20title=%22003.jpg%22%20alt=%22003.jpg

 

Anyone else seeing this kind of mess?

92,547 views 28 replies
Reply #26 Top

My current war with the Yor (insane difficulty) has lots of individual ships dotting the map, but not as bad as that image above!

Reply #27 Top

there's a tendancy for the AI to use stacked but ungrouped ships and it's often making it weaker.

Reply #28 Top

Engine stacking is the biggest advantage a player can get over the AI (even if you improve the default blueprints, player can always out do AI). In my games I remove all but one engine and make it One Per Ship, then each engine Tech grants additional movement bonus, couple that with a Engine Augment component it sticks the AI on an even footing vs the player, movement wise. (give or take 4-8 move depending on Traits and Tech tree). Its nioce to see AI with 30+ Moves tbh. :)

Redesigned Engines:
    All ships have a Base of 1 Movement.
    Engine Core grants 3 Movement (1 per ship)
    Engine Techs grant +2 Movement per Class Tech.
    Engine Nacelle's grant +10% Movement (Stackable, 14 Mass + 5% Scaling)
    There are 5 upgrades available which brings Movement upto 14 base. Plus any Nacelle's you stack, Traits and Techs.
    Thrusters add +2% Movement.

Thats the System.