[Bug] Slaves Masters trait still basically does nothing.

The Malevolent trait Slave Masters is still bugged. In last night's game I had three trade routes established from my home world to AI's. When I took this trait, indeed my routes were now of the type Slave Trade Route, but I received no benefit from them.

I've noticed in the past that only routes created after taking this trait give any benefit and that benefit is a nearly meaningless +5% manufacturing per route.

So to be fixed.....

1) All slave trade routes should provide benefit from the slaves brought back.

2) +5% manufacturing applies to the basic minimum rate which by this time is typically +several hundred% due to many improvements on the HW. This is nearly meaningless. As slaves would improve overall productivity I suggest +1 Raw Production for each slave trade route for the originating planet. (Perhaps even +2 RP should be considered).

thx .. neilkaz ..

7,617 views 2 replies
Reply #1 Top

Ticket sent .. I now feel that +1 Raw Production would likely be enough since your RP on the HW is typically going to be multiplied by a few hundred % anyhow due to improvements.

#FIA-789-13425
Reply #2 Top

My apologies for the false alarm here. Apparently I missed a change notice as this has been changed to +5% raw production which is lots better than +5% manufacturing. It also works for all trade route that you've created regardless of when you create them.

Nice fix Stardock!!