Does the BM need more defensive options?
We have a BM with typically 5-6 offensive options and only a single defensive option. I belive we need more defensive options in the black market for a couple reasons:
- In 1v1, the game suffers a bit from the zero-sum nature of a trading simulation. Once one player falls behind, it is very difficult to come back. The counter-attacking nature of the goon squad can amplify this. A failed attack is doubly expensive for the attacker (wasted money on the goon AND getting counter attacked). It would be nice if there were also more passive defensive options that rewarded other styles of play.
- In FFA play, the cost of our single defensive item skyrockets to the point that it is not affordable (over 100k). Also, when players are dogpiling on one opponent, there is little risk to the attacker since the attack might be hurled back at someone else. It would be nice if the defender of an advanced building had some options that might discourage individual attackers or perhaps lend defense against multiple attackers.
Some possibilities... please feel free to post modification suggestions or your own.
Force Field
Basic shield with a radius of 1 tile to protect against area effect attacks. If any tile under the shield is struck, the shield absorbs 80% of the attack. The attack only lasts for 20% of the time (emp,power surge, mutiny,etc) or 20% damage (dynamite,nuke,etc). The shield remains but is reduced to half strength. On the next attack it will absorb 40% of the damage and is then destroyed.
Collusion Jammer
Cool down protection against groups ganging up on you. Protects 1 building from multiple consecutive attacks. Any building that has been attacked has a 60 second cool down before it can be attacked again. Collusion Jammer is never destroyed, but does not offer any protection after cool down period.
Blackmail
Charges the black market sabateurs who get caught red-handed. Protects a group of tiles with a radius of 1. Once any tile is struck, the attacker pays the defender the current black market price for the BM item used. Blackmail is destroyed after used.