Focus Mod

Many fans are unhappy with the removal of the wheel and thus the wasted production introduced into Gal Civ 3 by the 1.4 patch. This small mod makes 4 changes:

All focuses set to 100%
Colony hubs give social manufacturing instead of production
Military Subsidies project is available from the start
AI governors taught to use focuses.

This should help players who don't necessarily mind focuses, but do think that they would be better at 100%. The change to colony hubs ensures that the AI will continue to build improvements, even when using a 100% research  or econ planet. The player can also use this to avoid tedious micromanagement when he needs to upgrade planets.

 

Hopefully, this will help those players cope until the prefs.ini which allows the re-introduction of the wheel is added. To use it, just download the file, extract it into you \my douments\my games\galciv3\mods folder and then turn mods on in the game menu.

 

 

Download Link:

 

http://www.nexusmods.com/galacticcivilizations3/mods/37/?

6,255 views 2 replies
Reply #1 Top

by god, N you have done it again.  Colony hubs give social manufacturing instead of production > Brilliant ; AI governors taught to use focuses.> far Out!  I was wondering if this could be done.

I am now used to no wheel and think its fine  but this MOD gives a good comprise option

Reply #2 Top

Yeah, it was a trivially easy mod to make and I figured it'd help those who don't care about the wheel, but hate the lost production. It also takes advantage of the military project in the AI to allow them to build up industry planets as quickly as possible and then swap to ship production; the AI may expand a little slowly because of that.