[MOD LIST] Hereward's Galactic Mods - Version 2.1

http://www.nexusmods.com/galacticcivilizations3/mods/41/?

A collection of mods that alter the galaxy environment.

  • Alternative Star Map Backgrounds
  • Spiral Galaxies
  • Star Types
  • Planet Features
  • Planet Traits

Download from Nexus

 


Alternative Star Map Backgrounds

Two Mods to change the star map background. Only use one of these mods.

Star Map No Nebula Mod removes the nebula from the star map background.

Star Map Reduced Nebula Mod reduces the nebula in the star map background.

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Spiral Galaxies

Adds three additional spiral galaxy masks to the game. When Spiral Galaxy is selected for a new game there are now five spiral galaxies for the game to randomly choose from.

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Star Types

Star definition types have been modified to reflect real star ratios regarding size and abundance. Though, not wanting to swamp the map with red dwarfs the abundance has been balanced to favour game play.

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Planet Features
Additional planet features and a bug fix.

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Planet Traits

Additional planet traits and slight modifications of stock planet traits. Version 2 introduces Almost Extreme planets; planets that are colonizable like ordinary planets but, like extreme planets, can be improved with the appropriate technology.

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Version History

  • v1.1 - Update to Star Types
  • v1.2 - Update to Star Types
  • v1.3 - Update to Planet Traits
  • v1.4 - Update to Star Types
  • v1.5 - Update to Planet Traits and Star Types
  • v1.6 - Update to Star Types
  • v2.0 - Added Planet Features
  • v2.1 - Update to Planet Traits

 


See Also

19,115 views 10 replies
Reply #7 Top

Thank You.  These mods are interesting to me.

Reply #8 Top

Version 2.0 is now available from Nexus with the addition of 8 new planet features.

Reply #10 Top

Would you mind if I combined your Trait and Feature mods into a Planet mod I am working on? It will be a sub mod to my Star Trek Themes collection, which I may or may not release as a stand alone, depends if I can keep it seperate from the rest of the mod. Full credits will be given ofc.

 

Edit:

Reason I am asking is due to the fact I am altering the features file so each feature has specific traits assigned to it and would rather not have your mods as dependancies.