Servo 2.0 Beta Changelog
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Stardock Forums
New Stuff
- Servos can now mix and match weapons - they no longer need two of the same type of weapon. Selecting your Servo in-game, you can switch between which weapon is set to default auto-attack. (Show Automatic Servo Abilities option needs to be on to see the auto-attack buttons)
- New dialogue system for Singleplayer Campaign - still working on it but let us know what you think.
- Lots of tweaks and changes to the first four missions in the Campaign.
- New Map - Tempered Jungle CoOp. Work in progress map. Destroy enemy Dropship before time runs out.
- PVP and CoOp maps have a custom start message that makes the gameplay a little clearer.
- Darksun PVP and CoOp maps have low resource bloom wells (and a few other changes).
- Medusa Bloomspawn added (Level 3 mega Bloomspawn).
- AI Improvements.
- Dropship Level and Leader added to the Hub menu.
- Dropship Level moved into the blade so it's in every pregame screen.
- Armory is now the Lab. New art.
- New postgame reward design that aims to still reward winner, but makes it much more rewarding to finish the game regardless of win/loss.
- Pathing is much faster!
- Ingame Resource Limit is gone.
- Starting locations randomized, so Player1 doesn't always start in the same spot.
- Added game speed option (only in normal pause mode).
- Campaign UI flow tweaks (quit in campaign takes you back to campaign page, restart added)
- Better temp icons for new buildings.
- New Turret art.
- RTS game scales with player level now.
- Creep shops are now always destroyable.
- More missile parts.
- You should always have a low cost item to purchase in Drek's Den.
- Zeek moved to Dropship Level 5; pilots have more customized unlock messages.
- Juggernaut Servo announced when unlocked at Dropship Level 4.
Bug Fixes
- Clean up pass made on dialogue for Campaign missions.
- Fixes for online/offline exploit.
- Fix for building cancel exploit.
- Fix for buildings getting stunned on construction.
- Factory went on a diet. (That means it's smaller now).
- Fix for push scrolling not working.
- Various overlapping text bugfixes in UI.
- Fixed issue where Immunizer would not cancel you out of a stun.
- Splash screens now allow mouse clicks to skip.
- Fixed Orbital Strike to do physics again.
- Fix a few missions where max stage was not set correctly.
- Rank should update after playing multiplayer game.
- Better building placement code/rejection.
- Rewards should be correctly rewarded at end of game now (note, arranged games DO NOT get rewards by design).