How do you set up a trade route?

Couldn't find the necessary how-to in the game manual

I'm guessing that it involves making a Diplomacy Trade, but I've never seen an AI empire requesting that I accept a trade route from their end.  I tried simply building a trade ship, thinking that there would be some kind of "Create Trade Route" panel where you set Point A and Point B. But after creating the trade ships, all I could use them for was scouting.

So, how is it done?  Under Governing I see a tab for Trade, with tables to show To and From.  There's even a button for terminating a route.  But nothing to show how to start a route.

24,239 views 4 replies
Reply #1 Top

Build freighter, send freighter to another civ's colony. It's value is influenced by the distance between the two planets and the income of the target planet.

Reply #2 Top

Quoting Rhonin_the_wizard, reply 1

Build freighter, send freighter to another civ's colony. It's value is influenced by the distance between the two planets and the income of the target planet.
End of Rhonin_the_wizard's quote

that pretty much sums it up

when you build a freighter one of the sponsoring planets gets chosen as the home planet for the freighter then you send that freighter to another planet owned by another civilization and boom trade route

Reply #3 Top

That should prove interesting.  My civ is Benevolent, and more than 2/3s of the other civs are seriously hostile towards Benevolent civs.  I would imagine that if I sent a freighter anywhere near their territory, it would get blasted for "trespassing".  Between pirates and hostile civs, I don't think the life expectancy of my freighters will last much past the first trip.  (If it even makes it to the final destination that is.)

Reply #4 Top

generally freighters are ignored unless your're actively at war with the other race pirates i believe will go after freighters so you have to watch out for that as long as you keep your moves more then 2 you should be fine though ( pirates should be able to get more moves)