Custom Conversations - Can't get them to appear in game

I worked so hard on this. I gave my custom race more lines of dialog than most of the other factions combined. I even got the formatting right. Then, I load up a game with them, and... they're using generic lines instead of my custom lines. None of them work. Not the ones from their PoV, and not the ones from the listener's PoV. And to think, I was going to release my custom faction to the world today.

I need to know if I'm doing something wrong. Yes, I do have a ConversationDefs_Veluszhi as well as a FlavorText_Veluszhi. Here are the pastebins:

http://pastebin.com/6iaiFnmP

http://pastebin.com/FRMtT65U

Please help me. I worked too hard on this for me to release the faction without it.

15,201 views 11 replies
Reply #1 Top

I had a similar problem. I believe it's because the game internally handles some of it and goes to FIRST_CONTACT_MAIN for example when deciding the first contact speech. I have done both files and while not having errors, like you they just did not read out in game. Copy pasted my flavor text code into the original flavortext file where they belong and they work like a charm. Since my mod is intended to be a single run mod this isn't a problem for me. For a faction addition that would be a problem. I don't think I've seen a working example of conversation text yet thats not included directly into their base file.

Reply #2 Top

Quoting Mohobie, reply 1

I had a similar problem. I believe it's because the game internally handles some of it and goes to FIRST_CONTACT_MAIN for example when deciding the first contact speech. I have done both files and while not having errors, like you they just did not read out in game. Copy pasted my flavor text code into the original flavortext file where they belong and they work like a charm. Since my mod is intended to be a single run mod this isn't a problem for me. For a faction addition that would be a problem. I don't think I've seen a working example of conversation text yet thats not included directly into their base file.
End of Mohobie's quote

That's exactly what I was afraid of...

It's bugged then. It's obviously designed to be modded, even looks like it should work, it just doesn't.

Reply #3 Top

If I had to take a guess I'd say it's an internal thing thats just not looking for additional content beyond the main. If thats the case I'm sure stardock will correct it. If not I'm sure someone will correct me ;)

Reply #4 Top

 oops can't delete this... Consider this not here. ;)

Reply #5 Top

Quoting Mohobie, reply 3

If I had to take a guess I'd say it's an internal thing thats just not looking for additional content beyond the main. If thats the case I'm sure stardock will correct it. If not I'm sure someone will correct me ;)
End of Mohobie's quote

Yep, you were right, that was it. I added all my flavor text to the main FlavorText file, then placed that copy into my mod's folder, and it worked like a charm. Fortunately, this means I can still distribute the mod with flavor text, but I have to use the Total Conversion method... so no one else gets to use custom flavor text.

Yeah, this needs fixin'.

#MAF-329-96248

Reply #6 Top

Wow. I guess fortunate for me I was delayed in working on my custom faction conversations. That would've driven me mad. Good find. Hope this is sorted out soon.

Reply #7 Top

Got a reply on my ticket. The devs are on it.

Hello,

This is working as designed. You will need to replace the file as you mentioned before. There is a feature request in to the developers to add in a better way to do this, however. So they definitely understand your position and believe it can be better.

Please let me know if you have any further questions/concerns.

Brad Ather
Customer Care
End of quote

Until then, understand that flavor text is mutually exclusive.

Reply #8 Top

Yeah, I put the brakes on mine for the most part. I limited it to first contact and declare war. They need a method of inclusion. Hopefully this is something they add for 1.1

Reply #9 Top

Quoting Mohobie, reply 8

Yeah, I put the brakes on mine for the most part. I limited it to first contact and declare war. They need a method of inclusion. Hopefully this is something they add for 1.1

End of Mohobie's quote

Exactly.

Reply #10 Top

It would also appear they need to do something similar for adding sound.

Reply #11 Top

Quoting Mohobie, reply 10

It would also appear they need to do something similar for adding sound.
End of Mohobie's quote

I managed to add Music to the game by placing the Music folder outside of the Mods folder in the My Documents location.