FeedBack Patch 1.02 Optin.

  OK so the Insane Map settings were reworked and I don`t think it working as the dev`s wanted!!

PICS

Unbalanced relics!!

 

Habitable Planets??? ..... Any? Set to HabitablePlanetFrequency=Abundant

 

Again Same thing on the same map different place  Habitable Planets??? ..... Any? Set to HabitablePlanetFrequency=Abundant

 

I`m Opting Out.

 

Edit

My setting on this map!

 

[GalaxySettings]
GalaxyStyle=Clustered
GalaxySize=Insane
StarFrequency=Abundant
PlanetFrequency=Abundant
HabitablePlanetFrequency=Abundant
ExtremePlanetFrequency=None
AsteroidFrequency=Occasional
ResourceFrequency=Occasional
BlackHoleFrequency=Occasional
AnomalyFrequency=Abundant
NebulaFrequency=Occasional
PrecursorRelicFrequency=Occasional
AscensionGateFrequency=None
RiftFrequency=None
PirateBaseFrequency=Rare

 

 

 

6,433 views 2 replies
Reply #1 Top

There's been a HUGE discussion about it over here, Nastytang. :) https://forums.galciv3.com/466422

Supposed to be reverted/updated/modified sometime tonight. :)

Reply #2 Top

thanks Buck

 

 

 

OK so hot fix went out!!!

 

 

<MapSize>
<InternalName>Insane</InternalName>
<HexSectorRadius>0</HexSectorRadius>
<HexSectorSize>380</HexSectorSize>
<Base>1200</Base>
<MaxHabitablePlanets>600</MaxHabitablePlanets>
<RiftAppearanceChance>0.00</RiftAppearanceChance>
<StarboxDef>DefaultStarbox</StarboxDef>
<MinCameraZoom>100.0</MinCameraZoom>
<MaxCameraZoom>18200.0</MaxCameraZoom>
<MinMapBoundOffsetY>-2000</MinMapBoundOffsetY>
<MapGenSectorSize>16</MapGenSectorSize>
<NumAscensionPointsForVictory>10000</NumAscensionPointsForVictory>
<GlobalCombatMods>
<EffectType>ShipRange</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>1.1</Value>
</GlobalCombatMods>
<MiniMapIconScaleZoomedIn>0.6</MiniMapIconScaleZoomedIn>
<MiniMapIconScaleZoomedOut>6.5</MiniMapIconScaleZoomedOut>
<MiniMapIconScaleCurveToe>0.0</MiniMapIconScaleCurveToe>
<MiniMapIconScaleCurveShoulder>0.0</MiniMapIconScaleCurveShoulder>
<MiniMapIconScaleCurveInflection>0.688</MiniMapIconScaleCurveInflection>
<MiniMapIconScaleCurveMin>0.036</MiniMapIconScaleCurveMin>
<MiniMapIconScaleCurveMax>0.905</MiniMapIconScaleCurveMax>
<MiniMapZoomLevels>220</MiniMapZoomLevels>
</MapSize >   

End of quote

OK for those that don`t know the base has been change again it went from 1600 to 600 up to 1200 also they the dev`s have added a MaxHabitablePanets of 600 that was not there before so if you had modded your MapSizeDefs You`ll have to update it when you optin or when 1.02 goes live!!!! so guess will see how this works!! 

So If that a Max total of planets for every one that still not many planets!!!!