[Bug?] Galactic Event -10% mass of ship components

The galactic event that pops up every now and then offering a surge in designers. I can't remember the benevolent choice but the pragmatic is -5% manufacture cost and the malevolent choice is -10% ship systems mass reduction? Do you know if this has already been raised that the malevolent choice doesn't appear to be applying. I say this because I have several ship designs that are very close to their maximum mass yet after this event I go into the designer and it's as though nothing has changed. Unfortunately I don't have backup of this. Does anyone know if this has been raised? or am I just not understanding something about this bonus?

 

Thanks,

 

Nick 

4,571 views 2 replies
Reply #1 Top

Thanks for the referral, and yes I am aware of the existence of search engines and was unable to find anything relating to the above.

Reply #2 Top

Hopefully the below is proof of a bug.

 

I believe from IdeologicalGalacticEventDefs.xml Event: IdeologicalGalacticEventDefs that the below:

 

<Type>Merciless</Type>
<Description>DesignRevolutionEvent_Merciless_Bonus_Name</Description>
<BonusDescription>DesignRevolutionEvent_Merciless_Bonus_Dec</BonusDescription>
<Trigger>
<OnEvent>OnEventChoice</OnEvent>
<Target>
<TargetType>Faction</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<Modifier>
<EffectType>CultureMerciless</EffectType>
<Target>
<TargetType>Faction</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>20</Value>
</Modifier>
</Trigger>
<Trigger>
<OnEvent>OnEventChoice</OnEvent>
<Target>
<TargetType>Faction</TargetType>
</Target>
<Lifetime>Target</Lifetime>
<Modifier>
<EffectType>MassCap</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Faction</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>-0.1</Value>
</Modifier>
</Trigger>
</Choice>
</GameEvent>

 

Should be:

<Type>Merciless</Type>
<Description>DesignRevolutionEvent_Merciless_Bonus_Name</Description>
<BonusDescription>DesignRevolutionEvent_Merciless_Bonus_Dec</BonusDescription>
<Trigger>
<OnEvent>OnEventChoice</OnEvent>
<Target>
<TargetType>Faction</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<Modifier>
<EffectType>CultureMerciless</EffectType>
<Target>
<TargetType>Faction</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>20</Value>
</Modifier>
</Trigger>
<Trigger>
<OnEvent>OnEventChoice</OnEvent>
<Target>
<TargetType>Faction</TargetType>
</Target>
<Lifetime>Target</Lifetime>
<Modifier>
<EffectType>MassCap</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Faction</TargetType>   - Should this be SHIP as per below Hyperion Shrinker?
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Modifier>
</Trigger>
</Choice>
</GameEvent>

My reasoning is that from ImprovementDefs.xml 

<InternalName>HyperionShrinker</InternalName>

has:

<Stats>
<EffectType>MassCap</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>

 

Thanks,

 

Nick