Specializing planets?

I've played a couple of games now and one thing that I'm still unsure about is just how useful it is to specialize planets into primarily producing one type of resource.

Basically, it seems to me that, considering almost all improvements provide a percentage increase that only stacks additively, and that the base production of a planet is based primarily off that planet's population, when it comes down to it, you want to place your high % unique improvements on whatever planet has the most population.  Is that true?

For example.  Planet A has 20 population but is pretty much covered in manufacturing buildings.  Planet B has only 5 population but is covered in research buildings.  When deciding where to place a unique improvement that adds 200% to research, putting it on planet A will make that 200% bonus add more total research to your empire than placing it on planet B. 

Now, this is counteracted somewhat by the adjacency bonus system.  If Planet B has good enough tiles to have the 200% building completely surrounded by research centers, then this changes things. But does it change things by enough?

Let's do some maths based off of numbers that are not necessarily true (if anyone knows a place that lists all buildings and their effects that would be a very handy resource).  The planet 20 pop, let's say, produces 20 base research.  So putting the building there means an increase of 40 research per turn for the empire (20 * 200%).  The 5 pop planet produces 5 base research, but has a 6-way adjacency bonus from placing the unique.  Let's say the unique adds 2 levels to adjacent research buildings, and I think as a rule each level grants +5% reasearch.  So that's +10% for each of the 6 research improvements, for +60%.  Going the other way, each of the 6 research buildings adds a level to the central unique, giving it 6 extra levels for a +30% bonus.  So the total research bonus being added to the planet by this unique is 200% + 60% + 30% = 290%.  So at the end of the day, placing it here, in this perfectly specialized but lower populated planet grants you an additional 5 * 290% = 14.5 research, only a third of what you'd get from building it on the completely unspecialized planet.

So, based on this, even a perfect tile-specialization setup won't make a low-pop planet outperform a high-pop one.  Planet B would need at least 13.7 population to break even with planet A.  At equal population, though, planet B gives 58% more research to the empire if you build the unique there compared to A.

In other words, if these numbers are even vaguely accurate, you should be very careful where you build your unique buildings.  Just because one planet is littered with a specific improvement type doesn't mean that it's the place to put your unique, 1-per-player building. 

What does this mean for planning?  Well, to me, it feels like you should never really specialize a planet completely in this game.  Instead, you want every planet to have as high a population as possible, prioritizing growth and food cap, and then have multiple clusters of different improvement types based on tile bonuses and the layout of the tiles a planet has.  Choosing the right planet for unique buildings under this scheme seems like it takes a lot of calculation, but if you're focusing on getting as much population as possible on all your planets, then the choice should be made to put these improvements on whatever high-pop planet has a good enough layout to provide plenty of adjacency - even if that planet is otherwise not particularly specialized.

Hopefully that doesn't read as too much of a wall of text - kind of explored the idea as I went along there.  Would love to hear some thoughts from more experienced players on this, if anyone has any.

18,593 views 5 replies
Reply #1 Top

Your math seems reasonable and the general question you ask is good.  The only thing I would say is you need to examine the initial premise.

 

If you were trying to specialize your planets then you would have decided beforehand what was important to you and placed the corresponding buildings on the highest pop planets.

 

At the end of the day, pop and raw production is the key element.  You identify what you want to maximize and (considering tile distribution and planetary bonus tiles) place your research or manufacturing buildings on the same planet.

 

So going back to your example, if you put all factories on your size 20 world then that means you already prioritized mfg over research.  Your total production of both mfg and science is maximized by the specialization.  20 * some large mfg bonus + 5 * some large science bonus will be bigger than wasting all the mfg bonus on your size 20 and replacing it with a single tech capital bonus.  Your raw production on the size 20 can only do one or the other...not both.  Consider that a tech capital is only worth 4 mid game research labs.  If your home world had 6,7,8 factories with adjecency bonusses then you just replaced 400% mfg bonus with a flat 200% from the tech capital.

 

In a vaccuum you may get more science from doing this.  This is simply because a size 20 will do basically everything better than a size 5.  But if you are looking at most efficient production of COMBINED science, mfg, money etc. then you definitely want to specialize.

Reply #2 Top

Disadvantage to specializing a planet w no manufacturing (i.e. research / wealth / influence) is you'll find it extremely time consuming to terraform it.  I personally want at least a little production on every planet.  This is one of the reasons I like the Altarian tech tree, their specialized building yields both manufacturing and research.

Reply #3 Top

That's why I love the Hive building from Thalan tech tree, its flat production can catapult a colony's production, not to mention the amazing total production adjacency bonus. It's like having a second colony capital, except BETTER.

Also, I think specializing a planet into a super manufacturer is by far the easiest of the bunch, thanks to Durantium Refinieries. Give flat production, +3 adjacency bonus, and their own adjacency bonus gives +% manufacturing, and since those are all additive you actually come out ahead over a regular factory.

Reply #4 Top


if anyone knows a place that lists all buildings and their effects that would be a very handy resource
End of quote

Try */Galactic Civilizations 3/Data/Game/ImprovementDefs.XML, in whatever directory Steam installs stuff on your computer. It's not in the most user-friendly format, but it has the information you're asking about.

 

Reply #5 Top

the problem is you're forgetting the economy slider (it's the brightly coloured circle in the govern button on the colony screen) the default for this is split 33/33/33 setting it to a focus pretty much triples your specialized planets output right out of the gate then you apply all your bonus's 

if ive specialized a planet with Manufacturing buildings my economy slider is 100/0/0 (M/W/R) and it doesn't matter how many research labs or how much population i have on it im not going to get a point of research out of this planet.