Expansion Ideas: Technology License and Interplanetary Share

1 Technology License / Technology DRM

 

Summary:

In the Diplomacy screen an option that allows you to sell a technology to another player / AI but prevents them from trading it to another player for 10, 25, 50, or 100 turns.

 

Unlock:

The option can be unlocked in the Tech Tree, with the 10 turn option unlocking at Universal Translator, an Age of Exploration era tech unlocking the 25 turn option, an Age of War unlocking the 50 turn option, and an Age of Ascension the 100 turn option.

 

UI: When you choose a technology to buy or sell in diplomacy screen, a checkbox is available on the left of the technology name. If you click the checkbox a popup appears to choose Technology License turn limit. If you choose a Technology License, the technology name changes colors to yellow with Technology Name (License: Turns). Example: Universal Translator (License: 10 Turns).



2. Interplanetary Share
Summary: A planet can trade its resources with another planet with an appropriate planetary improvement and Freighter. In late game you just need a teleportation planetary improvement. This allows you to use your freighters on your planets if you don’t feel like trading with other players.

Similar to a colony ship transferring population, you can transfer social production, research,  food, approval, and planetary defense, to another planet in a lum sum to another planet. This allows your freighter for example to collect production and trade it from a high production planet to a starting planet. The Freighter stays docked at the planet until it collects enough points and has a max capacity. You need to unlock the ability to trade production, research, and food with appropriate technologies.

A Freighter visits one of your planets and a popup tells you how much you want to transfer, with a cap. You can only transfer, “upload”, a max of what a planet makes in one turn, but you can take multiple turns to collect.

A Freighter can only collect up to 50% of what the planet makes. With a technology it can be increased. 


Example:
Freighter has a max of 10 production it can collect and trade. It docks at planet Frogboy with 55 production a turn. The Freighter has priority over social/military and collects 10 production, leaving 45 to the planet Frogboy.

Example 2 :
Freighter has a max of 10 production it can collect and trade. It docks at planet Frogboy with 15 production a turn. The Freighter has priority over social/military and you tell it to collect 5 production a turn for 2 turns. The Freighter is anchors and you can’t eject it from planet until complete. This leaves 10 production to the planet Frogboy for the two turns.

Example 3 :
Freighter has a max of 10 production it can collect and trade. It docks at planet Brad that  makes 2 production a turn. The Freighter has priority over social/military and you tell it to collect 1 production a turn for 10 turns, since it can only collect up to 50% at once. The Freighter is anchors and you can’t eject it from planet until complete. This leaves 1 production to the planet Frogboy for the ten turns.

You can have a late game teleportation technology that allows you to transfer resources with nearby planets up to X sectors away.

This is good if you have a research focused planet but don’t want to build factories to get the research centers built.

You can also make it simpler and have technology unlocks that allows you to trade production, research, food, and even approval via a trade route between planets.

UI:
You will need a Game Options to enable and disable this.
You might need to revamp the Trade screen under Govern to show from which planets are transferring what to what planets.

14,925 views 3 replies
Reply #1 Top

While these seem like very good ideas I have to wonder about the validity of them by the fact that they might be too complicated to be added onto an already large and expansive game, you may wish to look for a way to simplify
the ideas. I look forward to another new interesting ideas you may have.

-Jeff26jeff

Reply #2 Top

You make a very valid point in that simplicity is the key in this expansive game. Here is a rework:

United Planets Poll:
"Should technology trading be banned for the first 25 turns after you acquire a technology from another person?" 


Starbase Modules:


Multicultural Museum 
Convert Sponsored Planets 15% Production to 15% Tourism  
"A regional center where the majority of races share knowledge of their culture with each other without the need for a planetary visa."

Zero G Refinery 
Convert Sponsored Planets 15% Production to 15% Income
"A special refinery for complex ores that require absolute zero temperatures to be processed. Space is cold". 

Interstellar Penitentiary 
Convert Sponsored Planets  15% Production to 15% Approval
"The most dangerous criminals unfit for planetary life of the local star systems are sent to this maximum security fortress".

Dimensional Planetarium
Convert Sponsored Planets 15% Production to 15% Research
"Scientists discover new branches of astrophysics of space time and cosmological forces here."


Clone Elysium / Cybernetic Regenerator
Convert Sponsored Planets 15% Production to 15% Growth
" Those that have the funds can travel here to have their mind uploaded to a new body or cybernetic host. Requires lots of energy to run this place."
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Reply #3 Top

See? It is much more understandable and probably has a better chance of fitting in with the game, and of actually getting put it.

You might just be able to make a simple mod out of it when the time comes so as to get some of the ideas that probably don't require someone good at programming. (I am definitely not one for a programming job I'll tell you that.)

Or for that matter try to get another such person to put it their mod, I've seen many good ideas go out because no one really saw them while they were relevant.

I believe these could all be moddable in game so you want be able to just create the mod and put it on say, the steam workshop. (But I couldn't be sure that it can.)

At this points I would recommend any further balancing (Most likely discussing this with more people) and just just getting the ideas out there in the forums more.

Cheers!

-Jeff26jeff